really fun game, fantastic work and congrats on finishing the jam :)
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Generic Bullet Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Approachability | #100 | 3.438 | 3.438 |
Fun | #151 | 2.813 | 2.813 |
Overall | #166 | 2.750 | 2.750 |
Visuals | #189 | 2.375 | 2.375 |
Creativity | #218 | 2.125 | 2.125 |
Theme | #225 | 1.938 | 1.938 |
Audio | #261 | 1.188 | 1.188 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Pretty solid proof of concept here. I understand you were short on time, but you made a good game in spite of that. I enjoyed trying to find the safe paths through the patterns. My high score: 2844
This seems like a very solid basis for a game. The controls feel good, the performance is super smooth, and there's some cool patterns there - the face-like patterns seen in the screenshots are great. Sadly there's no "technology" or "engine" voting categories, because I think you definitely nailed those.
Good job, and I'd love to see where you go with this one!
A nice generic bullet hell game. Good job!
I'm definitely interested how you got on with raylib.
The whole stack is C++ game code that uses C raylib compiled for Emscripten via CMake. With gcc it was just fine and I frankly quite liked raylib there. It has a very minimalistic interface that is to my liking. Building it with gcc or msvc via CMake was rather straight-forward (altough they don't distribute cmake files with their releases, so you need to clone repo and build/install yourself).
Two major problems were with Emscripten: first being system headers redefining max_align_t because of unmatching guards between them and libcxx headers - I resolved it by hotfixing system headers, the other problem was guards in math.h conflicting with cmath that caused missing definitions and symbols - I resolved that by downgrading includes to math.c, because all I needed was sin/cos functions.
A generic bullet hell, sold as advertised!
Yet you still managed to make a great game, as generic as it may be...
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