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A jam submission

Emergency ProtocolView game page

Control your robot - until you don't!
Submitted by Haru, [Tyr|x] — 7 hours, 49 minutes before the deadline
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Emergency Protocol's itch.io page

Results

CriteriaRankScore*Raw Score
Top Marks#1n/an/a
Overall#334.2414.241
Fun#364.1774.177
Originality#554.3044.304
Presentation#3764.0254.025

Ranked from 79 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Our game is a puzzler in which you have to reach the flag of each screen to proceed. While you are in control - the green zone - your movements are recorded. Moving out of control makes you repeat your movement until you reach another control zone.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 50 to 41 of 50 · Next page · Last page

Found a glitch, if you press 2 keys at the same time in, say a 1-square area, or any other area you're about to leave, both of them will process in the way it moves.

Developer

Thank you for reporting the bug.
We know this happens, and are not sure how to solve it without changing a lot of code :/

why are there only 4 beatable levels like why program 11 levels if you cant even play them

Developer

There are a total of 15 levels in the game and all of them have a solution. Make sure you are on the Post Jam version.

Also in case you need help with anything, check out our Discord: https://discord.gg/dqGh6Yj
We will also reply here, but it might take a little longer.

Submitted(+2)

It can be difficult to find new mechanics in the programming game space, but I think that this demonstrates that there's still plenty left to mine.

I was concerned after the first two puzzles that there wouldn't be enough to build a game a from, but smart level design puzzles proved that you can build robust problems from a simple toolset. I particularly liked the 'reset' mechanic between zones.

The way that I judge a puzzle game is how it makes you feel -- the goal being to have a routine answer make the player feel like they just solved quantum mechanics. And to that end I think you definitely succeeded.

Submitted(+2)

Wow, you've got a really creative concept here! I'm always impressed by games that can take simple controls (cardinal grid movement in this case) and use them to build complex puzzles. The difficulty curve was very satisfying, with 1 - Castle in particular requiring me to actually stop and think about my movement pattern. This game definitely has the potential to grow into a full release if given more levels and a bit of graphical flare!

Submitted(+2)

This was a ton of fun! The puzzles were varied, and just the right amount of challenge to give you that long period of mistakes before finally getting the answer and the ah-ha! moment. I'd love to see more levels made with this system, it's well thought out and a great use of the theme. Good job!

Developer(+1)

thank you! we are planning on making a post jam version with at least a few more levels.

Submitted(+2)

Loved the recording mechanic!

Submitted(+2)

Such good puzzles. I found them hard but not frustrating. agree with some other comments about moving him faster!

Submitted(+2)

The puzzle design is amazing. Very well made!

Submitted(+2)

Very cool game !  pixel art simple and colorfull . the puzzles are fun and  challenging , keep it up ! -Ivory-

Submitted(+2)

Really great game! Great mechanic, puzzles and visuals. Only complain is that the levels "1-castle" and "combination lock" are too hard

Viewing comments 50 to 41 of 50 · Next page · Last page