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A jam submission

Agent SquareView game page

It's a boss - rush game made for Vimjam2.
Submitted by BadDevVarun — 3 days, 7 hours before the deadline
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Agent Square's itch.io page

Results

CriteriaRankScore*Raw Score
Theme/Limitation#2182.6592.659
Graphics/Animation#2422.5852.585
Overall#2622.3172.317
Fun/Design#2642.2932.293
Technical Implementation#2802.0982.098
Music/Sound#2821.9511.951

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
It's a boss-rush game, On the edge means risk which this game has.

Team Size

Solo (1)

What main engine/tool/language did you use to construct the game?
Unity, visual studio, Pixelart.com, Bosca ceoil.

Which diversifiers did you use, if any?
Quick run, Two button.

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Comments

Viewing comments 31 to 21 of 31 · Next page · Last page
Submitted(+1)

WTF just happened x’) Nice entry

Developer(+1)

HAHAHAHAHAHA!!!!!!!!!!!!!!!! Thanks

Submitted(+1)

Cool boss rush game! I got to the "coming soon" screen after boss two, so I think I beat it? I love a good old fashioned boss fight and while the second one just kind of sat there, the first one was pretty cool! Neat game!

Developer

Thanks for playing

Submitted(+1)

Nice arcade game, but I recommend the following:

1. Let me me know how to hurt the first boss.

2. Enemy health bar and screen shake to communicate you hurt the boss. 

2. Give me a small sign and a few seconds to react to the second boss attack. 

Developer

Ok

Submitted

Interesting game, really laggy in my browser for some reason. Visuals are really nice though, very good

Developer

Ok thanks for playing it

Submitted(+1)

The second boss could use some foreshadowing on their attacks, because getting randomly hit by a giant laser beam isn’t fun. Also, I really don’t think this game uses “one the edge” - it has no more risk than your average game (it’s better than not using boss though, since “on the edge” was an “optional” theme).

Developer

Well ya you are right

Submitted(+1)

Visuals seems to be inspired by "will you snail". Some polishing will be great, but the basics are here.

Developer (1 edit)

thanks for playing

Submitted(+1)

Do my shots hurt the boss? It looks like it just goes through him so I was not sure though it does seem to stop the falling things so I though perhaps after I did enough of those it would trigger something but nothing seems to happen. Perhaps if the were was some feedback to indicate when the boss is hurt and how close to death they are it would help answer these questions.  (when you have time of course)

Developer (1 edit)

I will add hp bar for bosses after the jam and boss 1  has the ability to stop getting hit and the other one can only be damaged by hitting below his face.

Submitted(+1)

I like it!  The simple graphics with the glow and processing look really sharp.  The first boss kind of reminds me of will you snail.  I see the vision of the game you were going for (if we had more time) and it's pretty cool.  Nice job!

Developer

Thanks for playing!!!!

Submitted(+1)

I'm not sure what I played but it's a good start, keep trying
Developer

=)

Submitted(+1)

Felt very smooth, but I didn't know if I was ever doing anything. Also, sometimes the best music is no music (I learned this from my last game jam)... 


Hope exams went/are going well!

Developer

Thanks Nim&Kev

Submitted(+1)

good game but the second boos is too op

but good game none the less :)

also please add atou fire

my finger is begging for mercy 

Developer

Ok :)

Viewing comments 31 to 21 of 31 · Next page · Last page