Funny ^^ I must say it's not that challenging, as the boss is pretty slow, and a bit empty, would be nice to be able to destroy a bit more than desks, but fun to play. The music is good, the art too, but I had some lag problems once in a while.
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Harold And The Magic Drawer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #656 | 3.000 | 3.000 |
Innovation | #715 | 2.781 | 2.781 |
Overall | #857 | 2.719 | 2.719 |
Audio | #874 | 2.531 | 2.531 |
Fun | #914 | 2.594 | 2.594 |
Game Design | #923 | 2.688 | 2.688 |
Graphics | #926 | 2.719 | 2.719 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Harold and The Magic Drawer was borne of the idea of causing chaos around the workplace--a place that would usually be very stuck-up and orderly. By disobeying the rules and destroying everything in sight, the player is essentially LETTING there be chaos.
Did you write all the code yourself and made all the assets from scratch?
I used Cinemachine and Astar Pathfinding Project; I also borrowed certain royalty-free sound effects from sites such as OpenGameArt. The rest of the SFX and all of the VFX were made by me, as was all of the music. All of the art and animations are courtesy of my partner, the very talented Natalie Baublitz. And, of course, the game was made using the Unity game engine.
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