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A jam submission

Hell's CounterView project page

Submitted by BinaryPrinciple — 31 minutes, 16 seconds before the deadline
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Hell's Counter's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#2403.4503.450
Graphics#4023.5503.550
Overall#4413.2373.237
Game Design#4573.2503.250
Fun#4933.1753.175
Theme#5603.1503.150
Audio#6262.8502.850

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
Your are managing a conveyor belt of meaty individuals, who happen to explode if you do it wrong.

The chaos happens due to the following factors:

1. The conveyor speed increases.
2. The characters explode if you miss and their parts will be all over the place.
3. You are an entry level in Hell and your job is to keep the chaos of punishment going.

Did you write all the code yourself and made all the assets from scratch?
I did all the assets, using blender, audacity, gimp and unity.

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Comments

Viewing comments 32 to 13 of 32 · Next page · Last page
Submitted(+1)

That was interesting one, I liked sound here, all that splashes, "angels" mechanical stuff good work!

Developer

Thank you Chan! Glad you like it.

Submitted(+1)

AAhh!! :D It looks like this game is going to be so simple, and then I realize my brain simply does not work this way. Manificent graphics and thematic style here. I like the game's production values. I gave up after a while because I was terrible at hitting the right key at the right time, but I spent most of my playtime laughing at how bad I am at hitting the right key at the right time. The chaos and confusion made me smile. I probably would've done better with a mouse instead of keyboard, but I also feel like that's the point of the game. Kind of like the ragdoll-body games whose lead character is intentionally a wreck to control.  Nice work!

Developer

Thank you very much for such a great feedback! I believe is the most positive that I got so far, so happy that my game make you laugh and enjoy your time with it! We all put a lot of effort and just to know that people enjoyed it, makes it worthy.

Submitted(+1)

Nice concept, i like the physics, really fun

Developer

Thanks!!! Glad you liked it!!

Submitted(+1)

Nice concept, i like the physics, really fun

Submitted(+1)

yooo! the sounds... the graphics... the physics. I messed with it heavy! i would have loved if i could change the keybinds to like the arrow keys or something haha but other than that very cool! thanks for rating my game!

Developer

Thanks! Glad you had fun!
I thought about key binding then I noticed I had not that much time, but is a great idea.

Submitted(+1)

Fun idea, but it became a little bit boring after a while. A growing difficulty curve would be great. The visuals are nice, and the controls were fun

Developer

Thanks for the feedback! Agree with you on the difficulty curve. I'm thinking of making it a mobile game, and adding a never ending mode and a normal difficulty would fix this problem. 

Submitted(+1)

Excellent innovation and design!

Developer

Glad you like it!

Submitted(+1)

Fun and challenging action-puzzle game!

Developer

Thanks! Glad you liked it. 

Submitted(+1)

I love how at the end they get forgiven

Developer

Thanks! Glad you liked that detail.

Submitted(+1)

Cool game! I really love the visuals, they are great! And the concept is really cool as well.

I did encounter a few minor bugs. For example, sometimes the characters would fly off the belt even if I didn't push them.

Also, I do wish there was a lose condition other than letting too many characters get to the end, as this could easily be avoided by just pushing characters into any hole before they got there.

But overall, good work!

Developer(+1)

Thanks for you feedback and time!
I heard a good recommendation, what if it spawn little devils, and if you put one in by accident then is an automatic game over.
About the bug, yeah, I think that when it goes way to close to the piston the collider sense it and activates the push.

Submitted(+1)

Nice sounds and cool aesthetic! Could've done with some industrial machine-like music, hell needs some tunez . Fun physics!

Developer(+1)

Glad you liked it! I completely agree, I had a funky track but for some reason it skipped when I hit the pistons multiple times,... a weird bug, or maybe the way Unity Manages Sound. I will keep the music in mind for the next entry.

Submitted(+1)

Very nice game, really enjoyed the animations , but the controls were kinda hard:)

Developer

Thanks for your feedback! Yeah the controls can get chaotic. I think that for the future I can change the color of the pistons to match the oven so it would be easier to read. 

Submitted(+1)

Awesome game! I do wish there was some sort of punishment for making them explode, like if you missed something would happen, I wish that the speed of belt got significantly faster (not too much and I know it gets faster but I was playing for awhile and it still felt really easy) but I wanted it to feel more chaotic in the sense of its hard to manage all these people, however we had one week and the art and ragdolls were really cool to mess around with, Good job!

Developer(+1)

Thanks! Appreciate your feedback a lot.

30 min prior submitting the entry I had it set that you loose one point per miss, but it became quite difficult to score; now I think I can setup something that takes 1 point per each 5 misses, or maybe breaks the ovens for a few minutes. I tried to spawn them in a shorter time and became a bit unmanageble, so I decided to code a small breather every certain amount of time. 

Submitted(+1)

Very cool idea! I needed a while to used to the D,F J, K keys though haha

Developer

Oh yes! I had it like A,S,D,F My wife test it and noticed that she was looking to hit the keyboard closer to the center, then I though, well, F and J have small tactile bumps, I can use that. 

Submitted(+1)

Finally I can punish all those queue jumpers mwahaha!

Developer

Oh yeah! They were my first on the list!

Submitted(+1)

Game was really cool! this factory theme somehow reminding me a lot of purble place on windows 7. I also like how you make the character explode when you push em to wrong punishment machine, my only suggestion is that it need some catchy music to the game. Other than that well made game :D. 

Developer

Thanks for the feedback!  Glad you like it.
I have very sad story with the soundtrack, I have it working, I had to comment that line of code because for some reason the song skipped when I pushed multiple keys. Weird bug. 

Submitted(+1)

Very juicy sounds! I had a beautiful strategy of spamming all the buttons, so I'm never losing but never getting a good score either. But It's just fun to smash these little guys!! Well done!

Developer(+1)

OH! you truly had a strong strategy! Thanks for the feedback.
Initially I was discounting 1 point per exploting sinner, but it made it impossible to get a score, so I decided to keep it out. 

Submitted(+1)

Fun once you get it, however it wouldve been nice to make it a bit harder. Some arcade music wouldve really made it great as well, other than that, nicely done!

Developer

Glad you like it. I agree I need a better difficulty curve and I tried playing music, but for some reason it lag and restarted when physics triggered, which makes no sense, so I had to cut it out, but it was a funky beat. 

Submitted(+1)

Lmao actually pretty fun once u get the hang of it. The closing doors makes it unfair to reach greater heights of the game. With a bit of redesign, I'm sure it will be great!

Developer

Thanks for the feedback! Glad you like it, what features would you recommend?
I added the closing doors to add an extra spice of mental chaos and coordination. 

Submitted(+1)

Good game, just the physics can be a litlle bit unpredectibe, but it's not a true problem, the game still fun and cool

Developer

Glad you have fun with it and thanks for the feedback. 

Initally physics would have been more agressive but decided to use that model for the "crunched / explosive sinner" and simply add a spring joints to the torso.

Viewing comments 32 to 13 of 32 · Next page · Last page