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ChanJohann

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A member registered Apr 15, 2020 · View creator page →

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graphically great jam entry!

I got a problem with the flow of story and exploration as I did not found it natural and interesting tho, exploration was also tricky by the overwhelming blockers being present in most unexpected places, but with proper sound and story with some mechanics helping it, this might be a base for some nice game in the future!

Love the concept, lacked there plenty of sounds to make the travel more grounded and interesting, and more detailed lightening as we do photos after all, but with some polish it could be something to grab some time of our lives!

Great work, FPS are not easy to do on jams, and here it seems to work!

Sounds are not quite equal in style, at first I loved some heavy shoots in background, and then I started shooting on my own and that was wery soft and without feeling :P

Love the audio! very classic style, and gameplay is well created, not too hard not too easy, good work!

That was interesting one, I liked sound here, all that splashes, "angels" mechanical stuff good work!

Not much to do here to be fair, I fought that as a pigeon I cannot poop at first, but had find that it is done on space heh, pigeon sound was annoying just like other said before, yet it is there as many more sounds are not.
Well it was a really a pigeon simulator nothing to say more :P

Thanks! I have played your game as well and that was a pretty nice idea too!

Thanks for feedback! it was team of 5 people actually, we had composer joined us in the last days of jam, and he did great job in that time! :D
Camera position was changed in the end as it was better for visuals (we started with more isometric one) and probably it destroyed a gameplay a bit and we wanted to use mouse for camera move, but probably we should have more specific tutorial saying that you need to use middle mouse button (along with many things that weren't the obvious ones haha)

I like the graphics, looking nice and simple, telling everything pretty precisely. Game itself is pretty hard, enemies can shoot from quite far distance, and fighting with a knife is not very precise, and sound of that knife attack is not so well choosen with that big reverb on it :P 

Nice concept after all, nice job!

Damn that's a great project! great job! chaotic spawning things was fantastic mechanic here, and you could just die and die with bit of fun to test if this time you have more luck :P 

Although I lacked here sound, but the music was making the day!

Thanks! complex? last time we tried to make RPG with city builder elements in it, and we didn't finish, so this time we cut scope to just RTS! :P definitely we didn't have good tutorial in that complexity hah

<3 Woaaah great one, I love that idea, it was hard to manouver there but I had a lot of fun in the end.
Game lacks of information how to control the ship, but with game page I was able to learn the use of throttle :P
Sound and music were great there, made a lot of atmosphere in game and over all game was pleasant... but chaotic, mostly I was just flying in one direction where I was able to not hit too many asteroids :P

too short game for sure, that idea is quite simple, bit of fun, but could be more

hah yeah, we probably should have better tutorial :P

Few times stucked in some places, I was able to deliver blue packages to blue portal, and didn't din't any more, died from one enemy, killed/blocked that enemy and stucked in his place :P I really had no idea what to do in this game

But except from that I really liked the music, it was very in the mood of game!

in term of the shop menu I mean that going each time to that board on the wall, takes time, and still you have come quite close to interact and look up - as board is above player, and it feels bit odd there :)

Lore had to be bit cutted but still was important to exist there somehow, glad you find it interesting, and old-fashioned graphics I guess was partially an idea of our designer maybe not main focus but still. Thanks for having fun here :)

Fantastic graphics, really suit the mood there, and game is pretty decent good job.

Quite hard - I didn't went too far, as I didn't find anyway to refill health and enemies are striking pretty bad, also on my desktop it runs pretty laggy. I have found that "shop menu" that board place that it's quite too high in the way player walks there, some different menu might be a better thing here.

already played games here! pretty decent ones! and here is mine that needs still 6 more votes https://itch.io/jam/brackeys-6/rate/1176868

I love the sound! idea is pretty decent but movement is bit tricky, especially with moving parts from sides as player is staying on position not moving with them, difficult and quite fun, good work!

hahaa after short moment it's complete chaos! :D I was bit desorientated after while where what thing should go but after all interesting idea, I liked how sound of those people was stoping playing if they had lost their stuff!

Idea is kinda funny, I found it hard to take care of guys with those fireman if you go for one the enemies will just jump you up taking moment to kill them, and then on second floor guy almost finished putting fire down,

Simple idea, good amount of fun in it! nice job!
I liked how all the bullets just bounce in chaos and randomly hit few points in a row.
Although sound and graphics could be better suited for it.

I like the concept! in Gameplay I only find it hard to attack enemies, as player is aiming in very narrow side. Controls weren't the best (and as game is in french it was bit tricky to find what is what) but after all I was able to get used to. Graphics and sound were pretty sufficient as well so good one!

The font in main menu is very  hard to read and music is veeery loud, game like to crash when starting playing as well.

But except that I like that it's multi tasking and each part is not hard by itself, could be more informative what we need to do. 

If you just fall of the borders all levels are easy before boss fight :P

Could take more polishing and better arts for the levels, movements are quite responsive (yet sometimes player just stucks on something) and chickens are sometimes just running endlessly into the wall.

graphics are pretty good, but if one object will cover the other you are mostly done as they are not moving so much

Music is great in the vibe of game! 

Movement is very harsh, motion blur, mouse is very sensitive to move, and player being slowly turning in the camera directions is quite misleading as it's plaftormer after all.
it's too easy to fall of the map by glitches with walls and floors

thanks for feedback! I'm glad you had fun after all! :P

game looks nice, but control of the character is hard, sadly most of the object around are not destructible, so fighting some trashcans is bit boring (especially that we have to wait for destruction to happen)

woaaaah fantastic one just started to ba fair, I love graphic here, simple map yet chaotic events, it just is played with fun, I lack sounds here (and that music volume in menu should be on 100% on start not 0%, nobody enters options :P ) but everything else? damn it's visible how much work you put in just the idea, great one.. now I go play more :D

Interesting take, impressive how with just three waterfalls of dots you can spend pretty big amount of time just throwing it around the screen :P

daaamn, the best puzzle I have played on this jam no kidding, game works fluently, puzzles are bit hard yet not impossible and very well fought, definietly I would like to see a bigger game out of it! Graphics really works well here great job!

from cons I saw here:
- when I was on the final level in the meantime music stopped playing probably loop ended or something,
- player is bit too slow, if you make mistake and want to repeat over and over it's getting boring by that
- game is too short! :P

damn I like that game, scaring people is nice idea, models are fantastic and that song is well suited 

and here comes "but", that camera work is teeeerible there, rooms are quite small and all time we look outside of the walls (I was grateful that I can zoom out, I would say that when I used it more like top down game it was looking more efficient) moving with ghost is quite junky here, and there is very few interactions with environment and those which are in there hardly work on NPC's (mostly chair and fridge door were thing that I could use to scare anybody.

It all could take some polish for sure, but still had fun flying around and trying to scare them at least a little bit! :P

Oh boy that was hard, trully I wasn't able to do much there, so many balls around, even smallest that we step on will take damage to us and it's hard to see where to go.
Yet I like the idea, clearing the path with extinguisher was not obvious but quite fun in the end, sounds are also nice (but while time stops and sounds stop as well that's too harsh use of it I would say) and graphics were pretty well done!

whoaa what can I say here except that there is a lot of chaos? :O

Pretty nice project,
I liked the physical aspect of rockets as they left on map and you need to find your way around debris on map.
Game lacks a lot on the tutorials, while getting into move by arrows is not very hard but the fact that I had missles to fire I have learned from the site after I realised that I was ending game with 0 points

that music loop is pretty decent I must say, good use of EQ while we enter menu

quite simple, pretty funny,
I would like to see some minimap that would show our expanding "empire of rotating people" and make it visible what are our weak point in the defenses

Overall graphics were pretty decend, although models of player and it's "towers" might be look more obvious, I was at the beginning scared that it was some bug that I have a big box moving on the player but the I placed it and catched up the rules of game I guess it was sufficient to have it just work.

Definitely change of sound layer from a big music menu and almost silent gameplay is not a strong part of game :P

Ohhh now I see that, I was looking for death as kinda difficulty "in case you die then make twice effort to rebalance it" not as an reward and thing I need to do to keep it balanced haha who know maybe another round tomorrow will take place :P

That was a nice puzzle! Really game design here was great stuff, the idea to move between timelines at first looked cheap with those holes and bit boring but with that snap of story, and people interacting with each other it was very pleasant thing, sadly very short one but still nice.