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Chao Perpetuum's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #446 | 3.143 | 3.143 |
Graphics | #559 | 3.286 | 3.286 |
Theme | #562 | 3.143 | 3.143 |
Overall | #611 | 3.032 | 3.032 |
Audio | #621 | 2.857 | 2.857 |
Game Design | #632 | 3.048 | 3.048 |
Fun | #829 | 2.714 | 2.714 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Chaos is in the title, but also the lore and gameplay. It's all about spreading chaos by creating hordes of the corrupted environment.
Did you write all the code yourself and made all the assets from scratch?
No, our programmer says about 90% of the code was original. We also credited assets and tools (like FMOD) that required it. Sound effects were in 70% recorded by Sound Designer, rest were reedited out of ready assets from sound libraries. Music was fully created by the team composer
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Comments
The menu and the number of settings is amazing. Visually, the game is also extremely good. There was a strange situation - in the place where there were 2 soldiers, they killed me with almost 1 hit, although I tried to get around them. Great concept.
P.S. I'm not very pleased to ask about this, but could you please rate our game, we also need 2 more ratings
Thanks! I have played your game as well and that was a pretty nice idea too!
Wow,that was the biggest one)
Team of 4 people)
Really nice game and good programming skills,design is fun
But game is very hard to understand firstly,mine the same,so it's okey^^)
As for me,camera movement isn't great)
For your game i think the best way is to rotate camera towards player velocity(if you don't want to use mouse)
On the first location a lot of colliders should be triggers(oranges for example).
Nevertheless the game should have a chance)
Thanks for feedback! it was team of 5 people actually, we had composer joined us in the last days of jam, and he did great job in that time! :D
Camera position was changed in the end as it was better for visuals (we started with more isometric one) and probably it destroyed a gameplay a bit and we wanted to use mouse for camera move, but probably we should have more specific tutorial saying that you need to use middle mouse button (along with many things that weren't the obvious ones haha)
Wow, probably the most complex game I've tried this game jam! It took me a while to understand how to use the life drain (press E then right click on enemies when they are close) but after that things went smoother. Very impressive!
Thanks! complex? last time we tried to make RPG with city builder elements in it, and we didn't finish, so this time we cut scope to just RTS! :P definitely we didn't have good tutorial in that complexity hah
Fun game! Loved the character and monster models they look a little bit like clay. Couldn't seem to get the life drain to work and it took me a second to realize I could select my monsters, but great job!
hah yeah, we probably should have better tutorial :P
Top-notch UI and incredibly interesting lore and game design. The graphics are a bit old-fashioned, not sure if you were going for that feel. And sometimes the enemies can hit you from very far.
Overall one of my favorites so far!
Do check out ours if you have the time! :D
https://itch.io/jam/brackeys-6/rate/1169798#post-4519331
Lore had to be bit cutted but still was important to exist there somehow, glad you find it interesting, and old-fashioned graphics I guess was partially an idea of our designer maybe not main focus but still. Thanks for having fun here :)
Ima fan of the main menu UI with the nice touch of a detailed options menu and button sfx feedback, good job on this. The animations for the character felt very rigid, having the player just jolt back to a stand still animation from a walk animation in a single frame felt very jarring.
The graphics are very nicely done but the camera angle when you first start is a little strange because you can't see where your going, the camera angle on the side view areas is very nice though.
Although there is a bit of a learning curve to this game it is fun when you get the hang of it! Good game :)
thanks for feedback! I'm glad you had fun after all! :P
goot job :)
good graphics and game design
Thanks!
Hi, Your game is really cool. Specially the audio, loved that.
I'd love you to rate mine. Its unique platformer and top-down blending. This is my first jam BTW. Please check the gameplay, I bet you will love the challenge when you play by yourself.
https://itch.io/jam/brackeys-6/rate/1177946
Thanks!
Fabulous concept. It goes very well with the theme. Loved the audio!
Thanks!
I love the monsters and idea around this game. I wish monsters had health based on their size though. Also a bit unpolished but other than those, amazing game!!!!! I would love for this to become a full release! (I would buy)
oh god, full release you mean moooore work? noooo not again :O
hah thanks for your words, glad you liked it! If we will be selling we let you know where to buy it! >:D
I think my main issue is that it's kind of unpolished all around. I had a hard time figuring out how to use my player abilities other than just summoning new minions and a lot of times I couldn't click on things depending on the camera angle or whatever. But otherwise, it's a interesting concept and it was kind of fun to play for a while. I liked having the ability to click and drag to select all minions in an area instead of having to manually click on each one
Yeah we lack testing it for a longer time that's sure hah, few more things are already prepared and coming into update once jam will be over, then who knows, maybe it will get more "clear" how to use abilities, and yeah some of them are bit crunky and some times mouse aim works some times for some reason it's blocked, probably by the change of camera perspective from isometric to more TPP view, as earlier it was bit more precise. But I'm glad that you had fun with it anyway!
Really nice audio and visuals, and a cool concept! The controls are a bit iffy -- the life drain didn't seem to work for me?
Thanks! The life drain probably worked in testing because we knew its little quirks. Glad you liked the rest regardless.
Hi, nice to hear that you liked the idea! In terms of Life Drain aiming is quite sketchy but mostly should work if you keep the mouse on the enemy and hold the PPM.
That's cool! A really cool game, I don't even have anything more to say! Although the camera and the passage through the floor should be fixed.
Originally the camera was going to be isometric, but that didn't quite cooperate with the level design. Glad you enjoyed it overall, though.