Fun game! The explosions at the beginning scared me to death haha, but I liked the effects of the time slowing
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Space Chaose's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #128 | 3.810 | 3.810 |
Innovation | #199 | 3.524 | 3.524 |
Graphics | #228 | 3.810 | 3.810 |
Overall | #329 | 3.357 | 3.357 |
Audio | #427 | 3.143 | 3.143 |
Game Design | #660 | 3.000 | 3.000 |
Fun | #720 | 2.857 | 2.857 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
There is a large amount of chaotic things occurring but it all slows down when you stop moving so the chaos only comes when you are moving.
Did you write all the code yourself and made all the assets from scratch?
I wrote most of the code myself, although some is from following tutorials like from Brackey, I used the free Standard Assets first person rigidbody. All the 3D models I made but the textures were from a free texture site. I have this written in the credits.
Comments
The games pretty fun but i can't get too far into it cause it's slightly too cluttered with enemies.
I agree with what @Knurled said, the game feels a bit unbalanced. I like the graphics, they are pretty nice, and the sfx are cool but a bit loud.
you got really good idea here but balance is way off. First corridir is so flooded with balls that it is miracle if you pass.
I love this game! I think I'm just bad because I kept on dying at the start. Oh well!
I hope you can check out my game~
It was a very well-made game, with good graphics. The idea of slowing the time was superb and improved the experience.
I really enjoyed the superhot time mechanics on this one. The preservation of player momentum was a bit of a bummer, though. I often pressed one direction key and found myself moving in a different direction instead. If I have superhuman perception skills, it would be nice to have reflexes to match.
I did enjoy getting to use the extinguisher, and I was able to get fairly far with some practice. I think that slowing time was a really good way to tame the chaos. (I didn't read all the instructions at first, and it was completely impossible to play at full speed)
Great mechanic, great fit for the theme! But it's too hard, I tried a few times just to get past the first corridor. Took me a while to realize where the pickups were, and also think the extinguisher ends too fast and has too little range. It's very chaotic, toning the difficulty down a little would make for a more pleasant experience and there would still be plenty chaos.
Overall great game, great visual and sound effects, loved the slowing time dynamic!
I would really appreciate if you could also play and rate my game, I'm looking for feedbacks! Thanks!
Oh boy that was hard, trully I wasn't able to do much there, so many balls around, even smallest that we step on will take damage to us and it's hard to see where to go.
Yet I like the idea, clearing the path with extinguisher was not obvious but quite fun in the end, sounds are also nice (but while time stops and sounds stop as well that's too harsh use of it I would say) and graphics were pretty well done!
Nice concept about time, liked how you managed chaos theme here. Only critic is...
- There were too many balls. I wasn't able to complete one level. Tried several times.
Best of luck.
I'd love you to have a look at mine and rate too with critics. https://itch.io/jam/brackeys-6/rate/1177946
Very unique game! I didn't see many using this concept, 5 stars for innovation. It lags a lot though, you might want to optimize it (thanks for putting the perfomance selector or whatever that helped to run the game on my laptop xD). Nice modelling too! Also fits the theme.
Holy cow! This is wild. Im terrible at this game lol Awesome job on the graphics.
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