Amazing game ! I enjoy it !
Good job bro !
Criteria | Rank | Score* | Raw Score |
Graphics | #517 | 3.360 | 3.360 |
Fun | #538 | 3.120 | 3.120 |
Game Design | #541 | 3.160 | 3.160 |
Audio | #564 | 2.960 | 2.960 |
Overall | #604 | 3.040 | 3.040 |
Theme | #656 | 3.000 | 3.000 |
Innovation | #829 | 2.640 | 2.640 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
it is chaotic
Did you write all the code yourself and made all the assets from scratch?
most of the assets were self -made
Fantastic graphics, really suit the mood there, and game is pretty decent good job.
Quite hard - I didn't went too far, as I didn't find anyway to refill health and enemies are striking pretty bad, also on my desktop it runs pretty laggy. I have found that "shop menu" that board place that it's quite too high in the way player walks there, some different menu might be a better thing here.
Thank you! I agree, the balance is a little off. We haven't really experienced any lag, but with that many particles, it's quite possible.
> I have found that "shop menu" that board place that it's quite too high in the way player walks there
Could you please explain further? I don't think I understand what you mean.
Thanks for the feedback!
Realy like the concept, but these hitboxes is just to hard to me. At least there is friendly fire for enemies.
Btw, check out our shooter game, maybe you'll find it fu
Realy like the concept, but these hitboxes is just to hard to me. At least there is friendly fire for enemies.
Btw, check out our shooter game, maybe you'll find it fu
I love the models! They're soft looking enough to be cute, and it feels like your own aesthetic rather than sticking with the common low-polygon style.
The fire spells are a little difficult to gauge the size of when trying to dodge them.
I hope to be able to try out the other weapons later on if I can manage to survive that long!
The gameplay is really fun, and I really liked moving around the maps with the jump pads. It's also cool how many different weapon upgrades there are. The cool trick stuff button was a pretty funny touch, too.
Visually, the game looks pretty good, and I like the overall art direction. The particle effects are a nice touch, and I'm a big fan of the music; it fits the gameplay really well.
This was a good entry, I had a lot of fun playing it.
Also, the DK Rap reference is pretty epic.
Very cool game in many aspects!
A few suggestions:
'Interact to start' sign is too high. It feels a bit odd to be next to it and enter menus... Could it be a portal on the ground maybe? I also bothers me that I have to be facing the wall when action starts.
Make more expensive weapons better. It was bit of a downside to buy a new weapon and realise it wasn't good enoug... Also would be nice to buy more hp / health packs. :)
All in all very solid experience. Well done!
Very nice effects and fun gameplay! It's also a positive aspect that you cannot lose your items if you die.
I think if you have a health bar, it will be easier to see than a text. Good job!
I tried playing the game but I couldn’t add any weapon from the store to my load out ;(
Unfortunately the game is not working for me ... I can move the camera but when I'm on the "interact to start" sign there is not any input working ....
I tried playing the game but I couldn’t add any weapon from the store to my load out (the sword that costs 0 points), besides that the movement felt a little too floaty and slidy
Thank you! Yeah, it needs some more balancing... probably we will release a post jam version on itch after the rating period is over. There were also weapon sounds but they got lost in one of the commits made in the last minutes of the jam and some other content was lost as well (like the sword not being added by default)
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