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A member registered Jan 21, 2018 · View creator page →

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If you couldn't make the jumps, then you might not have been holding shift, since that's the run button and it's pretty difficult to make a lot of the jumps without it.  Even with it, though, I could understand if the jumps were kind of difficult.

Thanks for the review, though, glad you enjoyed the first bit of the game.

Using the reflected images to tell a simple story with cutscenes was a really unexpected but fun addition, and the existence of different paths with the hero and the villain was a pretty cool feature.

Being able to use a mouse or something to draw the reflected images would be nice, but I can also appreciate the slow and calming experience offered by using only the keyboard.

I enjoyed the music during the cutscenes, and sound effects or music during drawing would have also been nice.

Overall, I found this game to be pretty charming and enjoyable, good work!

Nice puzzle platformer, I found the difficulty progression to be pretty well designed.  The music-resetting got a bit annoying in the levels that required a lot of precision platforming and shifting, but I did think the song was a banger when I stopped shifting and just listened to it.

The visuals are also pretty nice, and I appreciate the scrolling credits at the end of the game.

Overall, the game was a solid entry and a fun experience.

Yeah, leaving the debug key in was my bad, I put it in at the last second and just totally forgot to take it out when uploading the game.

Thanks for the feedback on other areas, and I'm glad you liked the game overall.

Thanks , I'm glad you liked it.

Yeah idk why the sound didn't play, that's pretty weird.

Thanks for the review, glad you liked the visuals.

Thanks, glad you liked it.

Thanks for the feedback, I appreciate it.

Thanks for the review.

Yeah, the game doesn't have an in-game menu, although I don't really know why you would need one. W is a debug key I left in by accident that teleports you further into the level, it doesn't open a debug menu or anything if that's what you mean.

Pretty fun platformer, I feel like this game incorporated the radioactive theme really well with the usage of the geiger counter.  Good entry, I enjoyed it.

Fun QWOP-like, I thought it was pretty fun, even if it may not be exactly 1bit.  Cool game.

Short and satisfying, I really liked the visuals.  A pretty solid entry overall.

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Pretty fun game, I like how you incorporated all 3 of the themes.

Pretty fun platformer, I enjoyed it.  The final boss may have too much health though, and I found the fight to be a bit tedious.  Cool game overall, though.

Cool concept, this is a pretty cool usage of the reflection theme.  I enjoyed it.

Thanks

Fair enough, glad you liked the art.

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Oh shoot, yeah, W was a debug key I forgot to remove. 

Sorry you didn't like the platforming, apparently I haven't nailed down satisfying jump physics yet.  Holding Shift to run should've made him fast enough to cross all gaps though, although even with that there are still  a few tricky jumps.

Well, thanks for the review, glad you enjoyed the art and atmosphere.

Yeah, I was planning on having the game end in a wave-based boss-battle thing, but I ran out of time so I went with the boring ending instead. I'll probably add an end-boss eventually, but not until the jam is over.

Anyway, thanks for the review, glad you enjoyed the game!

Thanks! Everything  except for the font was made by me during the jam.

Thanks for the review, I'm glad you enjoyed the game!

I probably could have incorporated the theme a bit better though, yeah.

Yeah, the rock was intended to be a last-resort kinda thing so that players can't get stuck inside of a room with no way to kill the zombies, but I probably could have made it a little bit stronger. The ending was also really rushed, so I just decided to go with a joke ending instead of something that made a lot of sense.

Anyway, I'm glad you enjoyed my game and thanks for the review.

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The game runs fine on the machines I tested it on, so I'm not sure exactly what's causing the lag, but I just posted a new downloadable version on the game page if you want to see if that fixes your lag problems. I also added an options menu to the title screen that allows you to switch to a less resource-intensive level of effects, so that might also help the lag some.

Thanks for leaving a comment telling me about this issue, I appreciate it.

Thanks for the comments, and I'm glad you enjoyed it. There's a lot of good entries in the jam, and I had a lot of fun. Thanks for hosting it!

Yeah, this was a perfect entry to the jam. The voice acting was incredible, the intro was awesome, and the final 'boss' was amazing. It pulled 'so bad it's good' off extremely well, and it's one of the few games in this jam that was simultaneously really bad and really enjoyable. Great work!

Yeah, sorry, holding 'Z' will make the text go by faster, but there's no option to quickly skip to the end of the line. Probably should've added that, but ah well. Anyways, glad you enjoyed the physics and game, and thanks for the review.

Thanks  for commenting! I'm glad you liked it!

Thanks! Glad you enjoyed it

Yeah, I was trying to go for a JCVD movie-esque feel for the game, so I'm glad that came across somewhat well. Anyways, thanks for the review, and I'm glad you enjoyed the game.

Hmm, yeah, he doesn't have a limit on the amount of henchmen he can spawn, so if you don't kill him quickly you basically just lose. The henchmen also don't disappear and come back when you die, so that's kinda dumb.

Yeah, probably should change that eventually. Anyways, sorry about that.

Yeah, I probably should've given the boss slightly less health. Ah well, glad you enjoyed the game despite that, and thanks for your review.

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Oh, sorry for the misunderstanding. In that case, thanks for your acknowledgement of the badness.

That's unfortunate, it was supposed to be annoying. Except the title screen song though, that's possibly the catchiest thing I've ever made probably maybe.

Yeah, blowing up civilizations and being made fun of are the two things I think this game does best, so I'm glad you enjoyed those aspects of it.

Anyways, thanks for the review, and I'm glad you enjoyed the game!

Sorry, I probably should've clarified in-game, but pressing enter or escape opens the options screen, which shows you all of the controls from there. Anyways, glad you enjoyed the game despite that, and thanks for commenting.

Yeah, it doesn't really have a ton of sustainable content, and I probably should've made the shop items cheaper to make the game shorter, but I'm glad you enjoyed it despite that, and thanks for the review!

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Thanks, glad you enjoyed it!

Thanks, glad you enjoyed it!

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Yeah, sorry about the text issue, I probably should've made the default text scrolling quite a bit faster, and probably shouldn't have had so much text in the first place. But, oh well. The text can be sped up by holding the 'Z' button, although I probably should've also clarified that more, so, sorry about that, too.

Anyway, yeah, I definitely would've had background colors less similar to the enemy colors if I could've, but considering the limit of 10 colors in the whole game, it was kind of difficult. Sorry if that impacted your experience, though, I tried to avoid it.

Thanks for the review, and thanks for playing my game!

Thanks! Glad you enjoyed it.