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A jam submission

Whirling EscapeView game page

Rotate around a strange cylindrical planet to save as many survivors
Submitted by ProdigalSon Games (@Pr0digalS0n) — 21 minutes before the deadline
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Play Whirling Escape

Whirling Escape's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#304.2584.258
Overall#493.9143.914
Concept (gameplay)#513.7743.774
Presentation (visuals)#883.7103.710

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Reminds me of Super Mario Galaxy. It's easy to grasp and feels nice to play. Would be a fun with an endless mode if you continue updating.

Developer

You nailed it. That was my inspiration for this entry and I wanted to add other similar element's like rotating walls but could find how to fit them in. 😉 Endless is an interesting idea. I have an update pending post jam to include a timer and end game results...maybe I'll squeeze it in if I think more how to make it a bit diff 😀

Submitted(+1)

Very nice game! It looks great and plays very well!

Not exactly sure of the speed-up mechanic, though. As the game stands, there’s really no point to it (other than for an impatient gamer). If the level had a timer of some sort, then I can see the speed-up mechanic being more useful! Maybe to beat the levels countdown, or maybe to beat your previous level time… either way, there’s nothing pushing me to use that particular mechanic at the moment.

Still, very well made game! Great work!!!

Developer

Originally, the goal was to add a time bonus to your overall score but had to cut it out in the interest of time. :D Thanks for playing

Submitted(+1)

This was fun! After a couple of tries I played with boost always on, some survivors got left behind but what can you do, I like speed :P Still managed to save 11 on my best run

Developer

Like a boss!

Submitted(+1)

Enjoy playing the game, controls are easy to grasp and feels nice to use. Though as some others pointed out, the gap between objects gives a fake impression that it's safe to get pass. One easy fix is you could add some sort visual indicator like a grid on the ground, it could simply just be different coloured patch of grass/ground. 

Overall well done! keep it up!

Developer

thanks for playing and for the feedback which I agree with. Funny thing is that the first iteration of the game I was using one of the hexagonal shapes which clearly define the lanes but opted for a cylindrical shape instead since it lookee nicer but endedup creating the false sense that you can safely fly through (which you can if you are fast enough but its easy to crash) 😉

Submitted

Very nice, albeit short game. Definitely could have more levels! I have to praise controls. A lot of jam games I played didn’t have very good controls, but controls in your game were actually fun, comfortable and engaging. Great job!

Developer

Sweet! Thanks for playing 

Submitted

Good game! The visual is really cool. I think the game would better if player can control by mouse move or joystick.

Developer

That's an interesting idea, thanks for the feedback and for playing  :)

Submitted

Awesome work here! Took me the 2nd try to really understand how the movement works. because the gap between two objects gave me the impression that i can go inbetween them.

Developer

Totally agree and that's something I will want to update post jam. Thanks for playing 

Submitted

Nice game, it was fun playing it.

Developer

Thanks :)

It's a fun game. But It's easy to crash. I think that you should place an object in the middle between two adjacent objects to make it look like a wall.

Developer

Would you help me understand why it is easy to crash? Is it that the decorations surrounding the walls makes it hard to tell where a wall is?  

Thanks for playing  :)

Of course. I think the back collision of the object ,after we flew pass, should be smaller. That make it easier to play when I turn to the line. 

about the wall.  I think it's just objects placed in chunks. If they are connected, It will make it easier to see. For example, if I can't look at the line well, I might think I can fly through the between two objects.

Developer(+1)

that makes perfect sense and I did feel the same way post jam. Thank you for your feedback 

Submitted

Fun game, made it with 9 survivors. I like how you have the option to play risky and boost. It would be cool if there was a score bonus for boosting, or some other incentive .

Developer(+1)

i wanted to do that but it was 30mins before deadline when I added the win screen results and I need like 20 to build and didn't want to risk it. :) thx for playing 

Submitted

Addictive. Great game.

Developer

Thanks 

Submitted(+1)

Simple and fun game! The SFX annoyed me a little bit because they are at a very higher volume than the music. I liked the boost functionality, it felt nice to avoid the obstacles at high speed, nice work!

Developer(+1)

Sorry about that. I completely forgot to add a volume option for people to tweak. Thanks for playing 

Submitted

24 survivors

Developer

nicely done :D

Submitted

Great presentation! minor rotation on the ship when you move left and right made the flying feel really good.

Developer

Sweet! That's what I was aiming for. Thanks for playing :)

Submitted

Solid game! A very nice take on the 'rotation' theme. Nice controls, visuals, and sfx/music. I think it has lots of potential 

It was very fun to play!

Developer

Thank :D

Submitted(+1)

hey fellow vertical space bro! nice game :)

I like the collection aspect & progress indicator, boosting feels invigorating!

Developer(+1)

Nice! Great minds think alike :D Sweet, thanks for playing

Submitted(+1)

Cool game! Nice concept and fun gameplay. I saved 25 survivors!

Developer

Nice! I think my highest was 38. Theoretically, if you manage to find them all there should be 50+ish.  Thanks for playing

Submitted(+1)

Great game, I beat it, It was fun, It's like some fzero game 

Developer(+1)

Thanks for playing. I did not think about it in that way but now that you mention it maybe I should use Mute City or Big Blue theme! :D