Also, not sure if you know or not, but Mark played your game onstream:
35:15
Just thought I would give you a heads up!
Criteria | Rank | Score* | Raw Score |
Originality | #792 | 3.667 | 3.667 |
Overall | #1553 | 3.198 | 3.198 |
Presentation | #1728 | 3.143 | 3.143 |
Fun | #2148 | 2.786 | 2.786 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player must join together with fellow sky divers!
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Also, not sure if you know or not, but Mark played your game onstream:
35:15
Just thought I would give you a heads up!
I think this has the potential to become a very addictive game, but the overall concept needs a bit more refinement.
Here's what I would do:
Make the graphics more true to life
Make the backstory a plane crash in the clouds.
Debris is raining down, and you must doge it. (Debris acts as the circle )
You collect various part to construct a glider (Mimicking the way the people link together)
If you hit a piece of debris, your gilder will lose those pieces.
That would be my approach!
Regardless, good concept!
I loved your visual tech to imply the downward descent! It looked incredible
Really good idea. The controls to me felt a bit tricky.
It is cool that it is important to get the sky divers close together, else you loose them. That's harsh, but they knew what they went to. ... And they could have moved themselves away from the obstacle.
Game has something special.
Reminds me of something out of Warioware. The squishy sound design makes the experience.
Really unique idea! I certainly haven't played any skydiving games before, and this definitely stands out among the game jam submissions!
This game demonstrated a few things I haven't seen yet. Firstly, the concept was so unique and I've seen nothing else like it in the jam. Great innovation! Secondly, this game showed signs of good playtesting. There are a lot of minor details that might at first place go unnoticed, but to me showed a good sense of making a contained, but well polished experience. Even the simple thing of giving the main character a unique parashoot shape to help quickly identify the most important part of the jumble of skydivers. Very well thought out. Great job!
Really fun to play! I had the problem of dying without touching the red sometime too, but that's not game breaking, as you can restart on the fly and act like nothing happened... I even tried an alternate gameplay, trying to kill every people attached to me but being the only survivor of the red gate... ^^
Haha those death SFX were a little much (the falling music was nice though!). Other than the sound of squishing bodies, this was a relaxing game. Great artwork and vibe! Cheers.
This is a fun game, I felt bad for all my friends who followed me to their deaths, There just wasn’t enough space for us all to fit :(
That was nice! I just missed having to take care of the other characters... After a while, when I noticed that they didn't change my game, I ended up letting everyone to die and I only worried about my character. But it was really cool
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