Wooooah!
So sad I could not understand a thing written in this game!
The atmosphere is sooooo cool, the minimalist low poly style is really good!
I'd like to play to an english version really much!!!
Hehe, I found it addictive and boring at the same time... like a Game and Watch!
The constant pressure on my mind for anticipating the collision point of my DCA and the planes was tiring (the short music loop, although being perfectly adapted to the mood of the game, didn't help!)
I didn't last long on your game, but the short adventure was something!
Congratulation, and thanks for the experience!
A bit difficult at first to know what exactly earns you points... And the game would gains a loooooot to have some sound effects, even just blips and beeps... Could do a lot on the funny side!
But nice game, well done! (hope the next game I try will lessen a bit all the stress your popups induced... ^^)
Great game!
The puzzle mechanic being the fight mechanic feels good, and the level design is well thought around that.
The Blob Boss is waaaay too easy, as you see him appear sloooowly and have time to place the sword at it's location before he can make any move...
Thank you for the experience!
And the music was reeeeaaaaly good! You chose... wisely!
Yeeeeaaaah! Chaaaaarge, you maggots!
Realy nice! The end of the game caught me by surprise, I was ready to eat a load more invaders!
I love the simple but efficient aesthetic, the sounds and music participate well to the mood.
Maybe the buildings are not as clearly designated as they could, and their price seems to have a digit in excess...
A tiny game with great potential!
Nice game!
I would have put a mouse cursor and the ship aiming at it, instead of rotating the ship on the x variation of the mouse... It felt really weird to control the direction like that!
Little bug at the finish screen, the Total points counter only counted the points I had not used at the end, and not the total of points I gathered during the game. It ma not be a bug, and you intended to show a score system based on the points you sacrificed, but it's not clear if that's the case.
Anyway, nice visuals, nice sounds, nice fun! Good job!
The game wanted me to play it, I was interested and wanted to play it, but the controls where not ok with me playing it, event after a remapping of the keys...
Sorry, I can't really judge your game past the initial feeling... But the feeling is sort of good, while frustrating, like when you see a nice scenery from afar, want to visit it further but it's out of reach.
Wooow I love the movement of the fish!
Really satisfying movements, but the controls need to get used to the repeated mashing of the directional keys. Still, it reminds of good old ecco the dolphin in it's megadrive era!
The third form was not as difficult as I feared after reading your warning, but I was a bit too fast and I ended up stuck in a wall! ^^
Good prototype, would love to see it pushed at least a bit further!
Yeah, that's another arguable choice I made... The spell you speak of makes disappear things, thus you can only use it once (unless...). And the last door needs you to use it, but if you are a bit too far, it's dead...
But, there's a way to pass this sad event! (well, in fact, two ways...)
1) I forgot to remove a debug key that opens the door you aim at...
2) There's a glitch that let you fly...
Thank you for the kind comment! Happy that you enjoyed playing my game!
I think I'll try to push the project further.
Well, i'm afraid I'll have to tell you that browser games are not an option for unreal engine games... There's no native way in-engine to do that.
As for the game, I didn't understand how to mark points... I made 1, but no idea how, and I ended tracing my way on the highway for eternity... Didn't even have to change scale.