The puzzles felt difficult and some items were placed in a way where I couldn't see them well, but the puzzles were still fun nevertheless and provided an "aha" moment for me. The game does dip in frames when I walk near the shrubbery and whatnot, but the movement felt really solid.
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Renewia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1073 | 3.528 | 4.000 |
Overall | #1166 | 3.360 | 3.810 |
Fun | #1203 | 3.213 | 3.643 |
Originality | #1586 | 3.339 | 3.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You join together various islands & their sources of energy to restore nature. As you progress, the disparate music tracks join together to form a single track. The final puzzle also joins visual & audio clues.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Looks like a good game! But I couldn't figure out what to do first.
Ah, you are along the right lines (which I'm kind of glad about because that means some of the pieces make sense). There is a much simpler way to deal with the flames though. You don't have to put them out, but you can't just reach your hand into them. Look around for something that you can use to grab the wheel out of the flames. It should be nearby.
My PC had a hard time running your game haha ! But I'm glad I kept playing, I loved it ! This is soo much work. The puzzle was great, not to complex but still satisfying to see the island transforming, and I loved the sound design. I was so happy to see the last puzzle ! Keep up the good work :)
Loved it! I beat it, but the last puzzle was a bit obtuse. Otherwise a fantastic MYST style. Great job! You're the only other first person game I've seen this jam.
Really impressive! Gave me the good old Myst vibe!
On the down side: some work must me done on the optimisation... I have a beast of a pc, but it ran on something like 15 fps... and maybe show a little more what we are targetting, because interacting with the objects was sometime tedious.
It gave me just what it needs of hard thinking to make me dance between little frustration and little sense of accomplishment. Not revolutionary but nicely done! And it's a complete game, with a nice ending! Not a small feat in the 48h of the jam!
Hey thanks so much for checking it out! I appreciate your feedback and playing it all the way through to the end! I saw it run poorly on one other PC, but it wasn't a beast (didn't even have a dedicated vid card) so I didn't anticipate it being a huge problem. I added in some quality settings at the last second, but didn't have time to tweak them so not sure they helped very much.
Also glad you got Myst vibes from the game, we definitely took inspiration from it and games like it.
Artist here. Thank you for pushing through it and for your feedback! We do need to put a lot of time into the optimization for this, particularly for the tree packages, which weren't adequately LOD'd and generate a lot of drawcalls. I wish we had more time so I could really nail the aesthetic down here! I had a ton of fun generating assets for it and putting them all together.
Thank you!
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