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Really impressive! Gave me the good old Myst vibe!

On the down side: some work must me done on the optimisation... I have a beast of a pc, but it ran on something like 15 fps... and maybe show a little more what we are targetting, because interacting with the objects was sometime tedious.

It gave me just what it needs of hard thinking to make me dance between little frustration and little sense of accomplishment. Not revolutionary but nicely done! And it's a complete game, with a nice ending! Not a small feat in the 48h of the jam!

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Hey thanks so much for checking it out! I appreciate your feedback and playing it all the way through to the end! I saw it run poorly on one other PC, but it wasn't a beast (didn't even have a dedicated vid card) so I didn't anticipate it being a huge problem. I added in some quality settings at the last second, but didn't have time to tweak them so not sure they helped very much.

Also glad you got Myst vibes from the game, we definitely took inspiration from it and games like it.

Artist here.  Thank you for pushing through it and for your feedback!  We do need to put a lot of time into the optimization for this, particularly for the tree packages, which weren't adequately LOD'd and generate a lot of drawcalls.  I wish we had more time so I could really nail the aesthetic down here!  I had a ton of fun generating assets for it and putting them all together.

Thank you!

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Well, I tried to launch your game on my older compter (6 year old, but cutting edge at the time), and it ran way more smoothly... Don't know where does the problem come from, on my state of the art computer.