not a fan of off screen shooting enemies that are good at shooting. but i let that slide, common mistake in space shooters. linking upgrade systems is one way to do it. game looks good. the controls are little off. I know its space and all but you might have a little more control throwing down some friction and faster turn rate. The symbols are kind of confusing also. The sounds are pretty good. the trailing bullets are nice, the ship looks cool.
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SPOJENY's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1276 | 3.462 | 3.462 |
Presentation | #1309 | 3.385 | 3.385 |
Overall | #1314 | 3.295 | 3.295 |
Fun | #1578 | 3.038 | 3.038 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player must join the ship controls together in order to shoot or use shields. Some enemy variants are also connected together.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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