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BansheeAgent

15
Posts
1
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A member registered Jun 13, 2021

Creator of

Recent community posts

this is a pretty solid idea, nice presentation, music was solid, gameplay was alright, vfx were pretty good. Missing a couple of sfx.

the art style is solid, gameplay is solid, the throwing of the sword is a little buggy, I'm not sure but I cannot throw the sword while in air. everything looks original. Hopefully that progression bug gets fixed

i can see this being fun, but i've played a ton of games like this when little bigs was around. Still pretty solid game. even has music. good stuff bud.

i can see this being fun, but i've played a ton of games like this when little bigs was around. Still pretty solid game. even has music. good stuff bud.

this game is good but making me come back all the way around on the 3rd level is a sin to time. it would be really nice with some ambience.

not a fan of off screen shooting enemies that are good at shooting. but i let that slide, common mistake in space shooters. linking upgrade systems is one way to do it. game looks good. the controls are little off. I know its space and all but you might have a little more control throwing down some friction and faster turn rate. The symbols are kind of confusing also. The sounds are pretty good. the trailing bullets are nice, the ship looks cool.

the music is a banger. the enemies were kind of annoying because  you hit them with the link but they still hit you back from the collision. you can't rotate but the enemies can force you to rotate. I think I'm just complaining about the lack of control.  the game looks really good but the health is permanent and the rounds are really drawn out because everything moves pretty slowly. Still pretty well made.

the puzzles were good up to stage 2, but it sort of get tedious, still did them but i lost some fun fuel along the way.  feedback was solid, puzzles were solid, would be a good game for middle schoolers or teens. definitely a phone app (hold the micro transactions)

I must have missed something, level 5 is impossible since i cannot move blocks after i go through them. the ladder only allows up and down travel and there are no blocks that allow travel in the right direction other than the straight hall block and i run out of space when trying to travel down. What do i do? Otherwise, game looks good, feels good. Especially for a game built in 2 days.  For the audience that likes puzzles and a challenge, Im not sure if its possible but i guess people have done it so It must be pretty good.  some background music would make this even better

this would make for a nice kids game. I think level 3 is busted though, when all the lines match up the level does not transfer over and there is no indicator that i won or lost.

this was a nice little brain game

nice brain game.

the game is pretty fun but there is a bug where the player is not able to shoot after trying to aim while moving. I don't know how to stop it from happening but it is impossible to continue afterwards. the linking is super cool though and the feedback is solid. Would be nice to have a feed back when getting the keys to combine.

this game is awesome.

pretty good. the objects are kinda too fast for me to not protect the center object when they come from the top or bottom since they are closer to the center when spawned. nice feedback. chain breaks way too easily.