Reminded me of playing an Atari game with better controls ... especially the sound effects. The ability to throw and retrieve the sword is a great idea. Would love to you what you could do with that mechanic if given more time.
Play game
Bladebound's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1342 | 3.149 | 3.149 |
Presentation | #1392 | 3.340 | 3.340 |
Overall | #1666 | 3.149 | 3.149 |
Originality | #2478 | 2.957 | 2.957 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player is connected to their sword. If they want to swing it they have to hold it, otherwise they must throw it away to be more agile.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
The simplistic artstyle really shines and the game is super charming
Great game, there's a lot of room to growth!! Keep up the good work.
Well after few tries and thinking I got hard locked and then thinking there were only two levels, I won...
Loved the art style. Very nice minimalistic pixel art and the feedback to everything was spot on! And something that can't be said from all the games made on jams (solo especially), the colour palette was very pleasant to look at. The sound effects also did their work and didn't even get annoyingly repetitive (as these simple bleeps and bloops often do) even though I think there was no real variety. Of course adding music would have brought it to another level!
There were quite a few some weird physics issues like depicted below. Also the throw direction was not too accurate and the bounces were sometimes weird and unrealistic. The blade also didn't hurt enemies always.
Other than those weirdnesses, the controls were tight and nicely responsive. I took me ages to realize that the character is more mobile without the sword and tried to bank shot my way through the second level for quite some time. Adding such information to the game itself (when needed too) along with giving the controls there too would have been the icing on the cake.
The sword swing was pointless too. The throwing mechanic completely overshadowed it by being as powerful, having more range and being way less risky too.
The final level was a bit punishing by not giving any time to think and having to plan your strategy by failing few times. And the fact that the dying completely halted the progress didn't help here either. But still really would have wanted to see more content. I guess that is a good sign though... 🤷♀️
Anyways, good job! 👍
The throw feels so goood! I beat the enemies and kept spamming the throw
well done
I read about the bug on the game page, but then I see the third level: I died just too fast!
Ignoring this little bug, the game is wonderful, and the gameplay is really smooth. Great job!
Great concept, but sadly my low-end PC cannot handle it. It’s a Unity Browser Game, so there is lag, so I think some frames are been skipped. These frames probably also handle the input holding so my jump is not high enough to pass through level 2 (even without the blade).
I liked the enemy design. I agree with what “rowan pippin” said:
I wish landing on top of an enemy also killed them, because that feels natural?
It probably feels natural because there are no spikes on top and there aren’t hazards with the same color as them before they show up. The latter would make the player think “so black with red dots is bad” and they would not touch it.
Also, thanks for reviewing my game Tooongue.
I take back what I said about your game being slow in my machine. I’ve tried other 3 HTML games, 2 of them crashed the page before it even finished loading. Your game has the better performance among other browser games of this Jam.
It’s just my toaster having to deal with Windows and Chrome at the same time.
Nice pixels! Throwing your sword is good and satisfying. Got caught in limbo after I died and couldn't progress.
Nice, you got yourself a cool little concept, with aesthetics an mechanics to start creating more levels! Be proud of what to did and strive for more.
I love the chunky pixel art, platforming is solid, and the sword shooting is fun. Very nice.
The colors choice here is excellent. Neat idea, would love to see more content!
Fun game feels great. Don't understand how it goes with the theme. But great game fun to play and feels great.
This game looks and feels great. I wish you were able to add more levels, I think you have something good here.
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