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Kimbsy

187
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A member registered Oct 17, 2018 · View creator page →

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Nice, I Had to run sudo chicken-install xlib to get it working but it runs fine on Ubuntu 24.04

The art style is honestly really nice, the theme is coherent and all of the spritework reads really clearly.

Would love to have some tense/upbeat music to make the time pressure feel real.

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Very cool boids implementation, I love how it ends up just being essentially (+ vel alignment cohesion separation). The emergent movement ends up looking so organic.

Some cute/cozy music would really help!

Thanks so much for playing! I really appreciate it, I love how much effort this community puts in to getting past bugs to get games running.

This divide by zeros were an absolute plague. I’m doing a lot of line intersection calculations, and any time there’s a coincident segment it gets really tricky. I think if I’d had the time I could have come up with a safe and consistent approach 😅

The music is by my brother, apparently it took him 20 minutes, he’s irritatingly good!

Nice one, runs surprisingly fast even with a lot of enemies and projectiles :+1:

Music would have elevated it quite a bit.

Oh yeah, another prerequisite, I also had to install Java 22+ to use java.lang.foreign.MemorySegment.

I’m not mad about that, I’ve been on 21 for far too long!

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image.png

^ not sure what’s going on there, I saw no password protected files?

Took me a while to get it runinng on Ubuntu 24.04. for anyone else running into problems I had to install SDL3 and SDL3_image from source, since they’re not available in apt on 24.04 (https://github.com/libsdl-org/SDL.git and https://github.com/libsdl-org/SDL_image.git), then replace the games lib/SDL3.so ans SDL3_image.so with the installed versions which can be foudn with ldconfig -p | grep SDL3.

But it works! and is super cool, very impressive to see a full 3d game here, bonus points for that.

The code itself is super impressive, how much of it did you write during the jam? The defgl macro is very neat.

Some sound effects for the shooting would make it feel a lot more visceral.

Got it working and managed to win!

Love using pictures of yourself as assets, gives original prince of persia rotoscope vibes :)

I also took a look at your game framework, it seems cool, nice and clean. If I somehow find enough free time I’ll have to try and make a game using it!

Thanks for playing!

When I started sketching it out I cut out a bunch of strips of paper and sat on the sofa trying to fold shapes. An hour passed without me noticing and I was like “Oh… Oh this is fun.”

Thanks so much for the effort ☺️

Yeah it’s definitely something like that. Not an easy post-submission fix unfortunately.

The game isn’t designed to be full screen either, it’s intentionally small, but maybe that looks rubbish on a retina display?

To run on Macos:

java \
  -XstartOnFirstThread \
  -Dorg.lwjgl.opengl.Display.enableHighDPI=false \
  -Dsun.java2d.uiScale=1 \
  -jar foldl_macos.jar
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Yeah -XstartOnFirstThread is required, MacOS doesn’t love OpenGL 😅

The Mac version was built on my crappy 2012 MacBook air, so my guess is this is a retina display issue?

Can you try:

java \
  -XstartOnFirstThread \
  -Dorg.lwjgl.opengl.Display.enableHighDPI=false \
  -Dsun.java2d.uiScale=1 \
  -jar foldl_macos.jar

Let me know if that doesn’t work and I’ll do some more digging.

Thanks so much, I really enjoyed playing your game!

Thanks so much for playing! Yeah I probably should have locked the screen size, will definitely remember next time.

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Hi there fellow Lispers 👋

This has been a really great jam, loads of excellent games, always nice to see a huge variety of languages and styles ❤️

I’ve been working on a Clojure game engine Clunk for the last 6 months. It’s a rewrite of my old game engine Quip which I’ve been working on for the last 5 years (very slowly!).

Clunk is based on OpenGL (using LWJGL) and it focuses on 2D games in a (mostly) pure FP style. It’s intended for game jamming, and so gives a lot of flexibility, but with helpful sane defaults everywhere so you can focus on the important stuff.

This jam’s entry is the first “proper” game I’ve written in it, and it has shown up a lot of room for improvement, especially around OS compatibility.

Thanks to everyone who has already left helpful error reports on my submission, I genuinely appreciate it, every one will help my engine be better next time!

If anyone else has time to give it a go it would make a massive difference 🙏

Not bad, I found a bug where putting discs in the leftmost slot sometimes put discs on top of the last one instead of stacking them.

Great to have the animation and sound effects too, good stuff +1.

I’ve not played a lot of text adventures, do they all use sound this well? Very enjoyable!

Oh no! So sorry it’s not working for you.

I think EGL comes from the mesa package? But honestly I’m no Nix guru.

Thanks so much for playing and for the crash report!

Looks like a memory leak, which isn’t surprising, I made some last minute changes to the game engine around how it loads assets from memory, I likely forgot to free something that got malloced.

Probably not an easy fix unfortunately, I’ll do some digging post-jam.

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Super sorry, I’m not able to reproduce the issue on my crappy 2017 MacBook air. Works fine on my Ubuntu and Windows machines too 😞

The logs your seeing are all fine too, some warnings, but nothing that shouldn’t work.

I guess you could try it on a Linux VM? But probably a bit of a hassle.

Worst case you can just rate it based on the title screen and music 😅

Nooo, that’s such a pain, I can take a look tomorrow, sorry 😞

It should work fine with OpenJDk, what version are you on?

Love the art style, pleasantly surprised how much of a difference the variations in colour palette make.

I got down to 0hp, but didn’t die, which was a little confusing?

Eventually hit an erorr:

Error

game.lua:148: attempt to index a nil value


Traceback

[love "callbacks.lua"]:228: in function 'handler'
game.lua:148: in function 'attempt_to_evolve'
game.lua:180: in function 'advance_time'
game.lua:699: in function <game.lua:686>
[love "callbacks.lua"]:154: in function <[love "callbacks.lua"]:144>
[C]: in function 'xpcall'

Overall very enjoyable though, great work!

Wow, Medley is cool! Thanks for putting this together, I didn’t think I’d be playing a game in a full Lisp OS. I feel like a proper hacker XD

The game is diabolically difficult. It’s like solving a Rubiks cube from first principles, I kinda love it.

I was a bit confused by the controls initially, the car starts pointing to the right so it might help to have an icon showing that the top of the square moves you forward?

But I got the hang of it and it’s actually weirdly intuitive, very fun.

Oh man, I lovd it. I don’t thik 465s is a very fast completion time, but you had me hooked.

I love the art, it’s gorgeous, and I also just played the mushroom piano for a bit, very nice.

image.png

This is actually kinda addictive! Much more fun than asteroids, and really juicy sound effects.

I’ve not come across Kalai before, super cool! Was it complex to get the project set up?

Always happy to see more Clojure in these jams! <3

Pretty cool game, always nice to see novel goals in a tetris-like.

I think a nice mellow vibe soundtrack would really elevate the experience.

honestly I love this art style

I’ve been meaning to try something with procedural animation for a long time, I’ve finally gotten round to it. This spider friend is very satisfying to watch.

image.png

Oh god yeah the sound system for the game engine is pretty hacky, not surprised it’s not picked up 😅

I loved playing agar.io, this scratches the itch just right!

Wow, an actual roguelike!

Neat and fun, loved the atmospheric music.

Quite a surreal text adventure! I’m not 100% sure I won, but it was fun to go back and see all the dialog options.

The local appimage is fast enough that it’s playable. Great job on getting it as far as you did!

I’ve always wanted to be good at the harmonica!

Really cool premise, and a lovely colour palette.

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This doesn’t seem to be working? Is there anything I need to do my end?

This is kinda fun, would be great to have some detailed instructions on how to play!

This is really neat, I love the style and the feel of controlling the surfboard was quite smooth.

Some cool music would really bring it to the next level!

Wow thanks so much for playing! I think you’re right, the play testing and balancing got pushed to the end of the jam as it always seems to do 😅

We love working in Phaser. It was super simple to get to grips with, and after many jams we’ve yet to really hit any limits with it. Really appreciate your work 🙏💚