Thanks so much, I really enjoyed playing your game!
Kimbsy
Creator of
Recent community posts
Hi there fellow Lispers 👋
This has been a really great jam, loads of excellent games, always nice to see a huge variety of languages and styles ❤️
I’ve been working on a Clojure game engine Clunk for the last 6 months. It’s a rewrite of my old game engine Quip which I’ve been working on for the last 5 years (very slowly!).
Clunk is based on OpenGL (using LWJGL) and it focuses on 2D games in a (mostly) pure FP style. It’s intended for game jamming, and so gives a lot of flexibility, but with helpful sane defaults everywhere so you can focus on the important stuff.
This jam’s entry is the first “proper” game I’ve written in it, and it has shown up a lot of room for improvement, especially around OS compatibility.
Thanks to everyone who has already left helpful error reports on my submission, I genuinely appreciate it, every one will help my engine be better next time!
If anyone else has time to give it a go it would make a massive difference 🙏
Thanks so much for playing and for the crash report!
Looks like a memory leak, which isn’t surprising, I made some last minute changes to the game engine around how it loads assets from memory, I likely forgot to free something that got malloced.
Probably not an easy fix unfortunately, I’ll do some digging post-jam.
Super sorry, I’m not able to reproduce the issue on my crappy 2017 MacBook air. Works fine on my Ubuntu and Windows machines too 😞
The logs your seeing are all fine too, some warnings, but nothing that shouldn’t work.
I guess you could try it on a Linux VM? But probably a bit of a hassle.
Worst case you can just rate it based on the title screen and music 😅
Love the art style, pleasantly surprised how much of a difference the variations in colour palette make.
I got down to 0hp, but didn’t die, which was a little confusing?
Eventually hit an erorr:
Error
game.lua:148: attempt to index a nil value
Traceback
[love "callbacks.lua"]:228: in function 'handler'
game.lua:148: in function 'attempt_to_evolve'
game.lua:180: in function 'advance_time'
game.lua:699: in function <game.lua:686>
[love "callbacks.lua"]:154: in function <[love "callbacks.lua"]:144>
[C]: in function 'xpcall'
Overall very enjoyable though, great work!
Wow thanks so much for playing! I think you’re right, the play testing and balancing got pushed to the end of the jam as it always seems to do 😅
We love working in Phaser. It was super simple to get to grips with, and after many jams we’ve yet to really hit any limits with it. Really appreciate your work 🙏💚



















