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A jam submission

DoosView game page

Make all boxes fit through the hole! Connect them together in all crazy shapes!
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Play game

Doos's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#404.5324.532
Overall#1294.0384.038
Fun#2983.7723.772
Originality#5353.8103.810

Ranked from 79 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The boxes can stick together and help each other to create the shapes to fit through the wall.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 40 to 21 of 61 · Next page · Previous page · First page · Last page
Submitted(+1)

Really nice visually, and addictive gameplay. Reminds me a lot of a VR game called OhShape.

Developer(+1)

Thanks a lot! :D Gonna check it out! Will also play your game! ^^

Submitted(+1)

Really cute game! It's very fun and addictive. I had some issues with my clicks not registering half of the time. But other than that, a very nice game!

Developer

Thanks a lot! :D Hope you had more fun than annoyance from the registering :o 

Submitted(+1)

This game is absolutely adorable! The mechanic of connecting blocks combined with the wall is well clever.

Developer

Thanks a lot! :D Gonna give your game a go! :) 

Submitted(+1)

Fantastic cute game. I like the looks and the sounds in this game. It's polished. Good job!

Developer

Aw thank you! :D Gonna give yours a go right away! :D 

Submitted(+1)

Great color pallete! Love the very cutesy graphics, nicely done!

Developer

Thanks a lot! :D Happy you enjoyed it! :)

Submitted(+1)

Very fun, Such a beautiful game. I love the soft pastel colours and the fun visual themes. I especially like the shaking when the cubes know they are about to die

Developer(+1)

Oh thanks a lot!! ^^ 

Submitted(+1)

I like the concept and presentation of the game. It feels polished. Good job!

Developer

Thanks a lot! :D 

Submitted(+1)

Love the style, and so polished for being only 48 hours, holy moly.
Really good job, totally hit it out of the park with this one!

Developer(+1)

Aw thanks!!! :D Really happy to read words like this! ^^ I'm gonna give yours a go!:)

Submitted(+1)

Really cute game! I was like "I wish this wall moved faster" then in the next state it told me how to move the wall faster. Read my mind.

Developer

HAHAHA :D That was done on purpose! :D Glad you liked it! :) 

Submitted(+1)

Very fun and cute arcady game! I really like the whole aesthetic of it and how good it feels to get through the wall on harder "levels"! Only problem for me was that the jump input worked only 1/5 of the time, and clicking had the same problem. Great job!

Developer

Oh really? Which button did you use for jumping? Or was it to stick together to another box? Also if you click on the box to deselect it, it will select it again, so you have to click anywhere except on the active box to deselect it. 

Submitted (2 edits)

I used space
And yes, I know how the selection in the game works, it was that more than half of the time the clicking just didn't work, when I had selected something and tried to click somewhere else, nothing happened (and after a few tries it worked)

Developer

Oh :( Sorry that happened, we'll probably have to redo the selection method in the future, since we wanna check if it's possible to change it towards controller input. 

Submitted

Yeah, the concept of clicking was good, but I think there's some problem with the input system, not totally sure though.

The game was playable though, and it made it a bit harder haha

Submitted(+1)

Really fun! This is great, especially for only two days! The only issue I had was it seems impossible to collect some of the coins once you've lost one of the blocks. This was super fun though!

Developer

Yeah some coins where for 4 blocks only :D Happy that you enjoyed it!:) I'm gonna play your game in a bit! ^^   

Submitted(+1)

Loved the cute art style! Great concept too

Developer(+1)

Thank you! ^^ Gonna give your game a go!:)

(+1)

Amazing execution for a game jam game.  The boxes were adorable!

Developer

Thanks a lot!!! :D 

Submitted(+1)

This has weird game show energy and I love it.

That said, the range at which blocks will snap into position is kinda low so it can be somewhat annoying to get them to stand still again.
I also managed to somehow make one of the blocks a bit larger at one point.

Developer

We are aware that the blocks can bug some time :') I hope you enjoyed it more than that it annoyed you! :D 

Submitted(+1)

Definitely did enjoy it more than it was annoying. But it'd be nice to have a post-jam version where the snapping is a little more lenient.

Developer(+1)

Probably will happen! ^^

(+1)

Very cute game! I included it in my GMTK compilation video series, if you’d like to take a look. :)

Developer

Thanks for including us in the video! :D I saw you struggle to deselect, you shouldn't have clicked on the box, because that immediately selected it again :') 

Submitted(+1)

Nice submission! Gets you to think how you should go about constructing each shape. Selecting blocks is somewhat finnicky though. 

Developer

Thanks a lot! :D Yeah we got that a lot, we might have to redo the selecting system after the jam :D

Submitted (1 edit) (+1)

Fun to play! I've got some issues for selecting blocks. Like if there was a timer preventing me from grabing the cubes. It can be a bit confusing. However it's got potential, nice job to the team :)

How and by the way, giving the wall an acceleration with a increased speed, it could give more adrenaline :)

Developer(+1)

If you hold RMB the wall will go faster :D And yeah selecting and deselecting is taking some time to get used to :D 

Submitted(+1)

Fun and really polished. The facial expressions are priceless !!

Submitted(+1)

Fun and really polished. The facial expressions are priceless !!

Developer

Thanks a lot!!! :D 

Submitted(+1)

I love how polished the game is and the quality of life elements like the chittering blocks. I only felt that when I got down to 3 blocks left the game became almost too easy for me and it didn't feel like it was getting more difficult. As long as I had a 2 stack and a single block I could easily make a stair formation, an upside-down L formation and a 3 block tower really easily and that's all that 3 blocks can make and will be required. This lead to a certain sense of boredom because even though I couldn't collect all the coins I could easily pass the wall just collecting  1 coin and speed the pace up so I could pass double the walls 4 blocks could and still end up with the same number of coins.

I feel (at least with 3 blocks) there should clear difficulty increases to make it less monotonous.

Developer

Thanks for your feedback! We where thinking about a life system instead of losing blocks or regaining blocks every couple of coins, but we didn't have enough time to implement it. We might do that in the future :D

Viewing comments 40 to 21 of 61 · Next page · Previous page · First page · Last page