Really nice visually, and addictive gameplay. Reminds me a lot of a VR game called OhShape.
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Doos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #40 | 4.532 | 4.532 |
Overall | #129 | 4.038 | 4.038 |
Fun | #298 | 3.772 | 3.772 |
Originality | #535 | 3.810 | 3.810 |
Ranked from 79 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The boxes can stick together and help each other to create the shapes to fit through the wall.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
This game is absolutely adorable! The mechanic of connecting blocks combined with the wall is well clever.
Fantastic cute game. I like the looks and the sounds in this game. It's polished. Good job!
Very fun, Such a beautiful game. I love the soft pastel colours and the fun visual themes. I especially like the shaking when the cubes know they are about to die
Love the style, and so polished for being only 48 hours, holy moly.
Really good job, totally hit it out of the park with this one!
Really cute game! I was like "I wish this wall moved faster" then in the next state it told me how to move the wall faster. Read my mind.
Really fun! This is great, especially for only two days! The only issue I had was it seems impossible to collect some of the coins once you've lost one of the blocks. This was super fun though!
This has weird game show energy and I love it.
That said, the range at which blocks will snap into position is kinda low so it can be somewhat annoying to get them to stand still again.
I also managed to somehow make one of the blocks a bit larger at one point.
Nice submission! Gets you to think how you should go about constructing each shape. Selecting blocks is somewhat finnicky though.
Fun to play! I've got some issues for selecting blocks. Like if there was a timer preventing me from grabing the cubes. It can be a bit confusing. However it's got potential, nice job to the team :)
How and by the way, giving the wall an acceleration with a increased speed, it could give more adrenaline :)
I love how polished the game is and the quality of life elements like the chittering blocks. I only felt that when I got down to 3 blocks left the game became almost too easy for me and it didn't feel like it was getting more difficult. As long as I had a 2 stack and a single block I could easily make a stair formation, an upside-down L formation and a 3 block tower really easily and that's all that 3 blocks can make and will be required. This lead to a certain sense of boredom because even though I couldn't collect all the coins I could easily pass the wall just collecting 1 coin and speed the pace up so I could pass double the walls 4 blocks could and still end up with the same number of coins.
I feel (at least with 3 blocks) there should clear difficulty increases to make it less monotonous.
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