Unfortunately, I was lost. Even after learning how to control my green tanks, I could only go one direction, killing my allies.
I wasn't really able to get far but I wish I could have. Seemed interesting.
Play game
Two Generals's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #2870 | 2.780 | 2.780 |
| Overall | #3607 | 2.316 | 2.316 |
| Presentation | #3833 | 2.186 | 2.186 |
| Fun | #4078 | 1.983 | 1.983 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to "join together" with an AI ally, attacking enemies at the same time without knowing what the AI will do
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
It deserve some polish but the overall idea is really interesting and works - choosing the path to pull of a tactical game in 48h...I respect that! Other said it before me, I'm missing a lot of information to make tactical decisions (why / when / how are my allies moving? / why/when/how does the enemies flee?) - the représentation of turns in time is also interesting and a lot of mecanics could use thant (maybe some moves use less time?) and if you wanna push the military aspect you could go for 06 00 instead of 6:00 ;)
Good luck!
Wow, a strategy game!! And a good one at that -- good job dude!!
Great game! One suggestion is that I couldn't tell if my guys were getting shot or if the enemy was so maybe add a health bar to both?
Nice strategy game! But, unfortunately, I can’t complete the second level. Just no matter what I do, the enemy keeps retreating, even when I push them against the mountain. Well, maybe I’m just doing something wrong, I’m not very good at strategy games. :-P

Always been a fan of turned-based tactical games and adding the cooperative element was cool. Was a bit confused on how the rules worked but after some experimentation it began to make more sense. I could see adding a more tutorial-ized version game in the future to make it easier for players. Overall, thought it was cool.
Probably need a more obvious indication of direction or the action list. Took me a while to figure out how to play it. Otherwise, it's a great concept!
I played it, i completed it, and i liked it. Very good puzzle mechanic and very understantable. At first i thought that my guys are yellow, my friends are blue and green ones are trees. LMAO after realising my mistake. You can explain controls and other stuff in game description!!
Could you please make a tutorial about how the controls work? I would love to play it, it looks very interesting,
I figured out the controls but I wasn't quite sure how the mechanics worked or how to win.
The idea is interesting. But i couldn't understand the mechanics of when my ally attacks and how the enemies move, so I brute forced a lot.
Game would definately benefit from a little graphical update, objective and gameplay get bit lost behind it.
Nice idea, i think i'm just a bit too stupid to understand the mechanic lol
Interesting idea! Although I personally struggle a bit with these kinds of games, this one was quite polished and engaging!


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