Definitely interesting for the nearby towers to modify existing towers. Like one of the other commenters I did pretty much give up when the very last enemy from level 3 was the only one to make it to the exit XD But then I went directly to level 10 to sightsee.
I think I would have liked to see a benefit to the towers that needed the other towers nearby - perhaps instead of needing them just to fire at about the same rate / with about the same projectile, they'd be enhanced or something in some way - just to incentivize that. But definitely kudos to you for making a tower defense for the jam ^_^ Thanks for the experience!
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Binded Defense's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1626 | 3.000 | 3.000 |
Overall | #2277 | 2.907 | 2.907 |
Presentation | #2354 | 2.840 | 2.840 |
Originality | #2648 | 2.880 | 2.880 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Certain towers require other objects to fire and use
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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