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A jam submission

Aleph-NullView game page

Synthwave inspired bullet hell
Submitted by Arcy (@arcywastooshort) — 2 minutes, 20 seconds before the deadline
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Aleph-Null's itch.io page

Results

CriteriaRankScore*Raw Score
OVERALL#24.4654.465
FUN#24.4884.488
AUDIO#34.5584.558
VISUALS#44.7214.721
THEME#74.3264.326
EASY TO GET INTO#114.4654.465
CREATIVE#723.6983.698

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Do you have any bullet or projectile in your game?

Yes

You added some projectile or bullet in your game

How does your game implement the theme? (If your game doesn't use the theme ignore this field)
10 seconds per room

What was the size of your team?
1

Please credit the resources that you used during the jam (if you used any)
Player model - https://skfb.ly/6QWKn by Charles Cloutier

Bullet system - https://wayfarergames.itch.io/bulletfury by WayfarerGames

Powered with FMOD Studio by Firelight Technologies Pty Ltd.

Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
https://qer24.itch.io/

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Comments

Viewing comments 29 to 21 of 29 · Next page · Last page
Submitted(+1)

I like the game. The audio is very satisfying and the visuals are super polished. I didn't really think it was worth a 2nd playthrough on lunatic mode due to it feeling super samey and simple, but for what it is, it's pretty good. 

I was really expecting to unlock more than just a dash mechanic though. If it had more mechanics, I'd love the game more. If you make it a full game, focus on that next.

Submitted(+1)

Since I forgot giving feedback when I was rating it, here I am now! ^^;

This game really feels like a whole experience - with a beginning, an ending and settings. A pretty straight-forward and well-executed implementation of the theme. The difficulty was well-balanced, and lunatic mode really does feel like lunatic mode! xD

The visuals are simple but look great as a whole. And the effect for dying is especially good!

A very polished, really well-made game, and had a lot of fun playing through it!

Submitted(+1)

Simple but well polished, a recipe for a good jam game! Pretty fun to play, although it confused me a little bit at the beginning that clicking with the mouse will bring me back to the main menu. Other than that, I don't think there's a lot that need to be said. Great job!

Submitted(+1)

Super fun and polished! the game design looks awesome, the music really adds to the effect of the game, I really like how the music becomes bombastic (I think it's the right word?) when you start a room. The 10 seconds theme fits really well into this game, and also each room is challenging but the learning curve feels just right. I really liked the flower shoot pattern, for me it was an 'aha!' moment when I tried to get into the flower and dodge from there, maybe there was a different way but I like mine.

Awesome game!

Submitted(+1)

Hahaha okay, I made it! (At least on normal mode)
Don't make me admit how many corners I had to hug to out-cheese the more complicated patterns, though :D
In it's purity and visual integrity, my favorite game in this jam so far.
Great work! Stay funky,
Dez

Submitted(+1)

“…and so they left, with everything but their sanity”.

Amazing entry for this JAM, hands-down one of the best ones I’ve tried. The patterns were very cool, varied, fun to learn to avoid, and the dash mechanic was extremely fun to use and well incorporated. The graphics are flashy and satisfying, and the adaptive music works really well with the theme.

As my only suggestion, I think it would have been a very nice touch to implement a small grace period where you can dash and save yourself after being hit (like 0.1 seconds). It would make hard challenges like Lunatic Mode feel much better to the player imo.

Very good job, keep it up!

Developer(+1)

Nice job on conquering lunatic mode! You're one of the small amount of people that actually did it :P Refering to the dash grace, it's actually there, your collider enables 0.2s after the dash ends :) Probably making it a tiny weeny bit longer wouldn't hurt, thanks for the feedback!

Submitted(+1)

Oh, I was referring to a small grace period after getting hit. As in, a bullet hits you, then you have a small amount of time to dash and avoid the hit. Touhou for example implements this, where you can use a bomb very shortly after getting hit and avoid losing a live. I think it’d be a nice addition besides the post-dash grace period :)

Developer(+2)

Ah alright I get it now, this is actually a very nice idea, thank you!

Submitted(+1)

For sure the best one I player out of those 40+ games I tried, very well done and the most impressive part is how the 10 second theme made it a lot better - you don't have to be awesome in dodging stuff all the time, you only need 10 seconds and this particular one is DONE. Some rooms were very difficult for me while others were a bit easy, but that's not something that is the game's fault most likely.

One way of fighting this one would be to give a "special" goal in each room, like a button you press before to make it harder, but get something in return (like a powerup that shortens the current room by 1s) - that can be used later.

Overall, this feels like a commercial release, awesome work!

Submitted(+1)

I did love this game, the audio especially.  Introducing a new layer of audio with each wave was great for the feeling of progression.  Also using the lowpass filter was nice to distinguish between the sections.  Minimal visuals were really complementry too.  Fantastic work!

Submitted(+1)

Absolutely stunning game! Visuals, audio, gameplay, everything is just fantastic. Inner mathematician in me will give you bonus points for the title of your game :)
Really great job, one of the best games of the jam, for sure!

Viewing comments 29 to 21 of 29 · Next page · Last page