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A jam submission

Crazy CarView game page

Epic car game where you destroy things!
Submitted by Funktion (@funktionhere) — 1 hour, 34 minutes before the deadline
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Crazy Car's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#1993.6993.699
Simplicity#2833.7773.777
WOWIE!#3013.2043.204
Creativity#3353.3503.350
Fun#3443.2233.223
Topic#4003.1843.184
Sound#4502.8832.883

Ranked from 103 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
Music made by Extrinity

Credits
Game by: Funktion

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Comments

Viewing comments 60 to 41 of 76 · Next page · Previous page · First page · Last page
Submitted(+1)

Like others mentioned, I really wanted to drive fast hahaha, but it was just too difficult so I had to go slow and steady. Still, I like the idea, the art is nice, and the story/opening scene is funny and fits the theme well. Good job! :D

Submitted (3 edits) (+1)

The topic of the theme is satisfied, wanting us to "fail" in the sense of hitting what otherwise would be considered an "obstacle". There is something about car games that makes me want to drive those things at full speed and feel the adrenaline. Not beeing able to do that, but instead being asked to do the exact opposite and be careful was a bit of a denial XD. I also would have liked the possibility to turn the camera when driving "the other way around".

Submitted (1 edit) (+1)

Nice I like it pur chaos So wowie worth!

Submitted(+1)

Awesome looking game. But a bit too difficult for my taste, which i think is that too many obstacles are placed in the levels (you actually want to drive as fast as possible) and the controls feel like you're driving on ice. So the games forces you to drive slowly.

Overall i think this is a funny and polished looking game. Good job.

Developer(+1)

Thank you so much! :D

Submitted(+1)

HAHA! Awesome game! Very well polished and the post processing rly makes the game stand out! lol! Reminds me alot idk y of dani's games xD

Developer(+1)

Yeah Dani uses A LOT of post processing, I was also thinking the same thing when making it haha! :)

Submitted

Who put all these explosive barrels in a place for driver tests! Are they trying to get jimmy killed? also I love the story!

Submitted(+1)

Really hard controls, which makes the game quite interesting. Great tutorials, fits the topic really well.
I thing a timer would have been cool, in which time you need to destroy the necessary number of objects. But really, nice little game.

Submitted(+1)

I'm turning 18 and I'll be able to get a driver's licence soon, so this is probably me in a couple of weeks :D

Game looks good and controls are okay, but I'd change some things -

Instead of immediately dying when you collide with the red obstacle, I'd make it so that you have to have some amount of speed before it actually _kills you_

And I'd put the music source on a non destructible object so that it doesn't restar each time the level reloads

(+1)

Honestly If this game didn't have a single red barrel and had a lot of explosions I bet this game would have won first place  :). Except for the red barrels this game was pretty cool!

Submitted(+1)

It's a fun little game, but I think by now you know already the barrel in the room ;) The controls are set up to go fast, but you cannot drive fast, as you constantly have to maneuver around the barrels, which actually turns it into a NORMAL driving test. This is fun, but it could be so much better with less barrels or another type of fail, or maybe even you're on a timer and get added extra seconds for each thing you destroy and barrels are scarce and explode, incentivizing to actually drive CRAZY :)

I like the second level though, and I think with a couple of tweaks this can be a really great game for in between.

Developer

Thank you for the feedback!! Appreciate it and I understand your concerns :)

Submitted(+1)

Destroy, smash, fail, progress, repeat, fun all around! xD

The Barrels though! :( But it's was still really fun!

I wonder how Jimmy could go through all we did, lol

Was a really fun concept and game all round, although there are some things that might have been rushed or seems so, most likely due to the 72 hour deadline so that is very understandable! Really enjoyed the game!

Developer(+1)

Thank you!! :DD

Submitted

Destroy, smash, fail, progress, repeat, fun all around! xD

The Barrels though! :( But it's was still really fun!

I wonder how Jimmy could go through all we did, lol

Was a really fun concept and game all round, although there are some things that might have been rushed or seems so, most likely due to the 72 hour deadline so that is very understandable! Really enjoyed the game!

Submitted(+1)

Also agreeing with other comments, the barrels kinda ruins the experience. A solution to this could be that when you hit a barrel it gets launched into the air, and when it falls it explodes damaging things around it.

I liked the backstory, which is what makes the game fits the theme, but I think it doesn't reflect in-game. You could make an objective to the game at the other side of the map  that you have to reach within a time limit, but while doing so you can get those points by destroying everything and maybe add an item or amount of points earned to have more time to reach the objective. 

Developer

Thanks for the feedback, I agree that making the theme be based off a backstory wouldn't have been as good as putting  he theme in-game. I also agree with the barrels.  :)

Submitted(+1)

I don't understand what this game wants from me.

The game is called Crazy Car. I'm told to hit as much stuff as possible. So how come when I try to go crazy and run into everything at top speed, I immediately fail?

When designing a game, you need to be conscious of what you think the ideal most fun strategy would be. Then, you have to design everything to guide players toward this strategy. If the most fun strategy is too hard, or there's an obvious easier strategy, everyone will just take the easy way out and miss the intended playing experience.

For this game, the intended strategy is to run everything over and get out of control. But the obstacles are preventing people from doing that. So it's simple! Remove the obstacles. Games don't need to have fail states. I think this game would be much better without them.

Anyways, the visuals are pretty good. The low poly art style is kind of overdone nowadays, but it's a game jam, so it makes sense. I don't know a whole lot about sound design, but I can tell you here it definitely could be better. Especially impacts could be way more... well, impactful, if you had better sound effects.

I also think the theme feels tacked on. It seems like you just made a regular car game and then thought of a way of connecting it to the theme afterwards. That might not be true, but that's how it feels to me.

Developer

Thanks for the feedback, I agree with you a lot.  The  barrels ruin the experience for the players. I just thought it would have been a bit boring without any way to die or restart. Thank you a lot for your feedback!

Submitted(+1)

Very unique take and it was really fun.

It was really difficult to do, though. Maybe too much. Or I'm just bad. Anyway, a lot of the game was locked off from me because of that.

There are a few issues I have:

- The scene restarts when you restart instead of resetting most of it. This causes audio to restart which got really annoying quickly.

- You can clearly see where the floor stops

- Grass?

- The trees are not stapled to the ground at all, but if you send a tree into another it only records one.

Developer(+1)

Thanks for the feedback! I agree with you and I've noticed those problems too, it's mainly because of the 72 hour limit that I couldn't fix and polish a few things, haha.

Submitted(+1)

I get that lol

Submitted(+1)

I love cas and the controll and drifting was made so good, Except so many bombs :D I couldn't pass the driving licence test unfortunetly

Submitted (1 edit) (+1)

Jimmy is dead :( F

Submitted(+1)

I have to say: the intro is amazing! I really love the ascetics it lets the stupidity be even more present. The Graphics and Music and are also very nice.

The only real problem with your Game was the Gameplay. Don't get me wrong the idea is great, but the controls and mechanics are hard and a bit frustrating.

To improve this I would let the player turn the car even when he is standing still, because then standing in front or near a red barrel wouldn't lead to almost certain failure. Also, I would give the player more lives. Hitting 50 Objects is pretty hard and when you fail with 45/50, starting all over again is not very fun.

Developer

Thanks for the feedback, I agree with you on that.  I've had a lot of people say the same things and I now understand the main problem of the game. Thanks :)

Submitted(+1)

A fun game, with unusual (but entertaining) driving controls. :P Exceptional use of Jonas' face, of course. Only real dislike was the visuals during the backstory (the grey background, mainly).

Developer

Yeah I didn't know how to make that one look good either haha

Submitted(+1)

This was just such a funny take on the theme. I liked the backstory also. It's all fun and games until you die!

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