Gray-Box-Testing meets The Stanley Parable meets coding. Also has anyone found the easter egg yet or did I find it first? And one last thing is clipping the boxes through the floor or walls intentional?
Play game
my game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #26 | 4.222 | 4.222 |
Sound | #35 | 3.963 | 3.963 |
WOWIE! | #107 | 3.704 | 3.704 |
Simplicity | #146 | 4.000 | 4.000 |
Fun | #163 | 3.593 | 3.593 |
Topic | #412 | 3.148 | 3.148 |
Visuals | #500 | 2.963 | 2.963 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This game was very unique! really nice experience and reminded me a lot of stanley parable and beginner's guide
First thing sfirst: Absolutely great game experience. I really liked it.
-I really like the protoype like style and this approach was clever in a second way, me as a player could never know if something is wrong on purpose or a real bug/glitch^^
-The talking was cool, but too much echo in the voice. sometimes less is more
-It got my browser nearly down xD but you wrote windows version would be better, so my fault ;)
-Make some more rooms and it would be a cool game for streamers I suppose :D
EDIT: I looked up your other games and tested CorpseJumper. Sadly you have no comment section there, so: Dafuq very cool approach to that genre. For me with less than zero plattforming skills, to hard to play, but I liked the combination of music and gore^^
Great game, here are my thoughts:
- Visuals are good, I liked how various glitches are implemented
- Narrator lines are absolutely great, although maybe the echo/reverb is a bit over the top
- In terms of topic I think it would better fit the last year jam, but still I can kinda see how it also works for failure is progress too
Overall the game is very immersive and fun, I wish there was a simple way to reset the game to play it again from the start (I mean more simple than cleaning the %APPDATA% cache)
SPOILERS :
This is one of those games which I honestly wish didn't end lol. Very strong Stanley parable vibes but even then it felt like your own thing. And you were right, the game exited every time I tried opening it after the final part lol. Nothing really bad to say about the game. It kinda taxed my GPU a bit but it was just a great and short experience overall. Hope you win man, your game definitely deserves it :)
Thanks! I'm a huge fan of fourth wall breaking games, so a game like this has been on my mind for a long time.
It kinda taxed my GPU a bit
Yeah, the performance is pretty garbage. I've already explained it here:
The performance is bad because I used Godot's CSG combining system, which is only supposed to be used for prototyping levels because the performance isn't good. I would have converted it into one mesh, but I've never done it before and I didn't wanna mess up my level lol
the game exited every time I tried opening it after the final part
I'll let you in on a little secret: You can reset the game to the beginning by going to %APPDATA%\Roaming\Godot\app_userdata\my game and deleting stage.txt ;)
Woah, this was a spectacular game - if it even is a game, or something else entirely, that is. I loved the concept of being in a barely-made game, and it was brilliantly executed, with the environment and the voiceover all fitting together nicely. I liked how you were guided through the game too, and at no point did I feel like I was doing the wrong thing, so good work on showing the player what to do. The fake crashes were awesome too, and the effect was really well done, especially that it actually closed your game down. That was a nice touch.
As for the console sections, I really enjoyed them. I've always loved games that break the fourth wall and force you to mess with the game itself - games like DDLC where you have to poke around in the files to get things done - and this game is no exception. Figuring out which commands to use was intuitive too, although scrolling in the console was a little buggy, since after scrolling you had to close and reopen it, and remember the command in the meantime. It's only a little thing, but pressing the up arrow to copy the above command would've been nice too.
Overall, there wasn't really much gameplay per se, but I was enjoying it throughout the whole thing, and figuring out console commands makes me feel smart, so there's that too. Thanks for the experience, and great work!
I mean, this game is kinda cheating, because an experience game is one that is darn near impossible to give feedback on because only the creator knows what it should be. But what i can say, is that it was freaking awesome to go through, I loved the creativity of opening the command console and playing around with that, and it was super creative and always interesting to see what'd happen next. Amazing game!
OH MY GOD THIS GAME!!!!
What do I even start for with this one..
- The first run of this game was amazing, even though it was just like 1 minute of the gameplay, it felt so nice, I looooveed it.
- The game's performance wasn't that good for me? (maybe because i dont have a god damn GPU!!!)
- I noticed you took some inspirations from games such as: The Stanley Parable (youre a man of culture aswell i see?), and also Sam Hogan's Wowie Jam 2.0 game. I have nothing against it, as you put a lot of your own stuff, and it executed amazing for the game's experience.
- The player's model was a bit weird experience, since i just looked down and saw my player close to T-posing, and just sliding around if I were able to slide while standing haha.
- The doors felt a bit odd.
- Lighting was a bit too bright for me, but it didn't make that big difference.
- The fact you made this in Godot, where 3D game development (from what I've heard) isn't that good, is just amazing. I wonder how you were able to create those stuff with just 3 days, and Godot.
- The console parts were very yes for me, I am a huge fan of those stuff.
The narrator voice-lines were amazing, and I've found huge inspirations from Sam Hogan there. It's always amazing for me to see those though! Now, for the win room part. I don't actually know, if this was supposed to be like this or not, but the ESC key didn't do anything for me, but it paid back with its cool ending, where you walk through the doors, and the game crashes and displays you an error. Huge good job with those! My 90% of spending the time on this game were positive, I don't stay that positive when playing such games. That means you did a really great job!
Truly amazing. Congratulations.
Thank you for the nice comment! It's really cool to hear such positive feedback for something I worked so hard on :)
The game's performance wasn't that good for me?
Yeah, sorry about that. The performance is bad because I used Godot's CSG combining system, which is only supposed to be used for prototyping levels because the performance isn't good. I would have converted it into one mesh, but I've never done it before and I didn't wanna mess up my level lol
The console parts were very yes for me, I am a huge fan of those stuff.
Same! I love games that break the fourth wall, like ddlc for example
I don't actually know, if this was supposed to be like this or not, but the ESC key didn't do anything for me
Yes, that's intended. At first I was gonna have it so that esc does work, but then I realized it would make a bunch of people miss the second half of the game, so I made it do nothing.
I have a lot of opinions about this game (mostly positive but some criticism and some depending on what should've happened). First, here are some small nitpicks that I just like to point out that didn't impact my experience on the game:
- Sometimes the tiles didn't line up with the doors and left a half tile on the wall. Also, the tiles got a little bit repetitive as they were the only textures used but I don't mind it too much as I personally like jam games
- The head bobbing was quite large and many people don't like it. I don't mind it too much but it was maybe too big for a game like this with slower pace movement
- Not sure if the player model fit the game and it always being in an A pose disturbed me a little when seeing the shadow coming from it
- Smaller nitpick: there were some little cracks visible in the winning room when a wall wasn't there, you could see a little bit of the outside from it as it didn't seem the walls were stitched together
- Air control wasn't the best for my liking but for a game like this it mostly is a good thing, good movement isn't the main point of it
- On the web build the sensitivity was way up and on the windows build way down, but this is an issue in my game too and would've required a settings screen that I feel is out of scope for a jam
I like the lighting in the game and it could've been a bit darker, but it's pretty well done. The models looked fine and I wish the cube would've had a different model for it being the cube. I also really appreciate the game crashing and me booting it up and having a different outcome (the note was already on the wall and it booted you straight to the win room). I enjoyed this and it was kinda similar to a game I played in the last Wowie game jam. The crashing effect also tilted the camera nicely as an added bonus effect. I also wasn't totally sold on it being on topic, but I don't mind it too much as it was a better implementation of the topic than what my game was. I especially enjoyed the dev talking in it, it reminded me of games like Stanley Parable and The Beginners Guide. I love those games to bits and enjoy the samey vibes I got from this game. Some of the voice lines may have been a bit too forced, but generally, I don't mind it because I like the sort of banter it had.
Now for the bigger mystery for me. Is the point after reaching the win room the second time to open the console? If yes, my keyboard doesn't have the required key to press it even when trying almost every key on the keyboard. I have an ISO/Nordic layout keyboard and if the point would've been to open the console and write stuff, I would've appreciated a universal key to open it so I could've played the rest of the game, as it seemed really promising. I came to this conclusion, as the game felt too short for how much effort other things were put on (especially the voice lines). I already can imagine so many things you probably did if I could've opened the console and continued. Of course, this might be just a theory and I might be wrong but that's just how I felt about it after the opinion.
Overall I enjoyed this game but the end just was a bit of a mystery for me.
Oh no! I'm so sorry, I should've thought about that. I just assumed every keyboard has that key (yes, you are supposed to open the console at that point). Right now, you could use a program like autohotkey to re-bind a key to ~. I'll be sure to post a version after the jam with a different key to open the console. Or does this count as a game-breaking bug? Anyways, other points:
- Yeah, I noticed the tile thing, I just forgot to fix it
- I just copied an fps controller I had made previously and turned the movement speed way down. I didn't really think about changing the head bobbing, but yeah that definitely makes sense
- I thought it would be funny to have the player in a permanent A pose with no animations, and it was. It's just out of place in a more serious game I suppose
- I had no idea about the win room wall thing
- Yeah air control and movement is not the focus in this game. Idk why I even kept the jump in, it serves no purpose here
- I probably could've added a settings screen in time if I was quick, but a settings menu just for sensitivity is kind of a lot. I considered making the scroll wheel change the sensitivity, but forgot to add it
it was kinda similar to a game I played in the last Wowie game jam
That would be Gray-box Testing. Yeah, I took a lot of inspiration from that one.
The crashing effect also tilted the camera nicely as an added bonus effect
Thank you, I worked really hard on the whole crashing sequence, and I'm super happy with how it came out.
I also wasn't totally sold on it being on topic
Well if you don't push the boundaries of the topic, your game will blend in.
Great, you've got me writing novels for my own game too, lol
I'll be extremely interested in playing the game after the fix as I really enjoyed the part I got to play!
Well if you don't push the boundaries of the topic, your game will blend in.
I agree with this and I wish my game would've executed it as well too.
And again, I really appreciate you putting time into writing feedback for my game as it makes my day! I'm glad people are putting effort into giving feedback and this sort of stuff is what game jams are made for!
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