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Till the end's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #100 | 3.912 | 3.912 |
Simplicity | #182 | 3.971 | 3.971 |
Fun | #336 | 3.235 | 3.235 |
Sound | #375 | 3.029 | 3.029 |
WOWIE! | #403 | 3.000 | 3.000 |
Topic | #628 | 2.618 | 2.618 |
Visuals | #668 | 2.500 | 2.500 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
WOWIE Asset Pack and some from opengameart.org
Credits
Ruan Palmeira
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Comments
Starts off real strong but starts getting repetitive quickly, though I genuinely love the concept and sound/music. So I think with the addition of another 1 or 2 mechanics this is a real winner here 4/5
Thanks Flicker Fire Den, due to time available couldn't add in time but will do so in the next weeks.
nice game! I got a little confused when it comes to the gameplay but other than it was alright
Thanks Recrafted Studios. I'm going to improve that!
This game idea is really great! I didn't personally run into bugs on the levels I played but I would definitely try to fix the bugs you are aware of because this game is a lot of fun.
Thanks Kyle. I'll start to fix the bugs and implement the new traps and levels :D
Very fun but also very buggy
Thanks
fun, this could just use a little more polish, the mechanic was fun and interesting. nice job.
Thanks arustedknight, I will start working on the polish, more mechanics and levels to launch after the jam ends.
That's a nice game for some Sunday evenings really enjoyed it.
Thanks Blauhschwert.
Pretty simple game with nice level design
Thanks for the feedback.
It feels just as if you were programming the level to follow your rules, and that's super cool. However, in my opinion this game requires players to make a lot of not-so-exciting errors to figure out the perfect timing to complete the level, so they understand what needs to be done, but have to go through that trial and error progress which might get tiresome.
Hello Khud0 thanks for the feedback, I had some bugs while making the mechanics work and left not much time to work better on the levels (typical jam mistake and also had half time of jam due to be working), but I'm taking into consideration all the feedbacks that I got. I'm going to improve it and start updating after the rating's week.
great level design
Thanks TurtleGuy1527 :D
I love your concept, and I think the levels were great. I feel like the potential level designs for this game are endless, really cool idea! I think you should work on the art and polish and develop this some more.
Hello, thanks for testing. I had some other ideas in mind but due to time couldn't implement them but will do so after the 1 week ratings. Thanks for the tips, I also tested your game and leaved a comment there :D
Very unique concept! I had a lot of fun playing this but I don't see how it fits the theme. Anyway it is very creative and well designed.
Nice job! :D
Hello Vitaman NB, thanks for testing my game. My idea was that the player's life would be represented by how big he was, so you have to increase or decrease it's life using the traps to become able to complete the level. Due to time I couldn't represent that very well but will improve it after the 1 week ratings. ^^
Nice proposition. Simple and efficace ! You are in the theme !
Thanks Madélou :D
Pretty creative, fun, but I don't see how it fits the theme and can get repetitive, but overall, pretty fun! By the way, could you try my game.
Thanks Culinary_Delights, my idea was that the player's life would be represented by how big he was. So to complete a level you need to plan where to take damage and finish the level. Due to having only half the jam time to make the game I couldn't implement some other trap ideas, an item that made you get big again and that made it repetitive, but I'll do so after the rating week. Just played your game and left a comment ther :D
The game is really cool and fun to play. A little repetitive after some levels but the concept is really creative. I love it!
Hey Matthew, thanks. Due to time restrictions I couldn't implement some other ideas and I agree it got repetitive, but I'll implement them after ratings week. :D
This game is very simple and easy to understand. A lot of this game is trial and error, which fits the theme pretty well, but is a bit tedious/repetitive at times (although it is pretty satisfying to get the timing right).
Hey pineth, thanks for the feeback. I had planned some more traps, levels and things to do but due to shortage of time I couldn't implement them, but will do so after the ratings week.
I don't know why but it kept me entertained for quite a while. There are some issues however... There's only one mechanic and there's no way to decrease the timers. But still, well done
Hi AlonellyFox, thank you for playing the game. I had planned some more traps but due to shortage of time I couldn't implement them in time. I plan to update the game after the rating period and I'm taking all the suggestions :D.
My main and only real problem with the game is that there is no easy way to reduce time on the timers. Also, it doesnt save the time between attempts, which is a little annoying.
Hi Dasniper4145, thanks for testing. As of course this is a jam and we got limited time so to simplify and to deliver in time I had to leave it that way, but they are both good suggestions. As I'm still learning Unity, I had some bugs trying to persist data so I just reload the scene. But as I said on the game page, I'll improve the ideia after the 1 week rating.