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Thanks Culinary_Delights, my idea was that the player's life would be represented by how big he was. So to complete a level you need to plan where to take damage and finish the level. Due to having only half the jam time to make the game I couldn't implement some other trap ideas, an item that made you get big again and that made it repetitive, but I'll do so after the rating week. Just played your game and left a comment ther :D