Hell yeah I love Nintendocore!
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Hey, you probably want to automate the pitch bend knob, and reset when you don't want to pitch bend. What DAW are you using? There are example projects for FL studio in the youtube video descriptions
These are great!! Sounds like you are making good use of the Wave and Noise channel modes from the new update aswell
Thanks for sharing!
Here are some frequently asked Soraboy questions and answers. I will try to keep this up to date as I get more questions.
Q: Is there a Mac version available?
A: Unfortunately there is no Mac version at the moment. I hope to support Mac in the future.
Q: Why does Windows Defender Smart Screen flag Soraboy?
A: This is because I'm an "Unknown Publisher". I am hoping to fix this in the future. In the meantime, you can click "More info > Run anyway" or try the manual installation version instead.
Q: Why can't my DAW find Soraboy?
A: Did you happen to change the plugin install location? The VST3 standard forces all plugins to be installed in C:\Program Files\Common Files\VST3.
Q: Why can't Ableton find the Soraboy presets?
A: This is a known issue with Ableton and VST3 plugins in general. The Soraboy preset files can be found in C:\ProgramData\VST3 Presets\shadowsora\Soraboy.
Thanks for checking out Soraboy! I'd love to hear some of the songs that have been made with Soraboy, so please post them in this thread, thanks! :)
Thanks for playing that far! Level 3 is harder for sure, maybe I could have done with a level in between :D
Space travel on a gameboy, awesome idea! I like the gameplay and mechanics, I grew some plants and went to the other station :D would love to play the finished one if you keep working on this :)
Thanks, glad you like it! If I do an update for the game, I will try to implement a pause feature :)
Thanks so much!! Ah yes, I should mention in the description about the ghosting for the DMG. I have tried it on an Advance SP which worked much better, and I am yet to try it on Color / Pocket so not sure about those yet. As for the timing to the music, ideally in these kinds of games the player movement would perfectly match the tempo of the song so everything would be in sync, but I couldn't find a way to do that due to limitations of the Gameboy. However, I did try to build the levels around the music as much as possible :)
"Submissions open from September 17th 2021 at 5:00 AM to September 27th 2021 at 5:00 AM"
"Following the original specification, with a few fun additions, participants have two weekends to create a game."
Maybe a silly question but just want to clarify, can we work on the game during the full submission period or is it meant to just be during those weekends? :P
I often use Shirobon's serum preset pack when making music, it has some really nice sounds https://shirobon.bandcamp.com/album/shirobon-presents-chiptune-for-serum
Aside from that, I also sometimes use some free/cheap chiptune VSTs like ymVST and Peach
For sound effects specifically, Bluchu showed me this tool that seems pretty handy, I'm going to play around with it some more https://iznaut.itch.io/bfxr
Good luck! :D