Nice concept! The game fits the theme really well and wow, what a great tutorial. Thumbs up!
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Puddle Hero's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #315 | 3.716 | 3.716 |
Fun | #342 | 3.457 | 3.457 |
Innovation | #370 | 3.383 | 3.383 |
Audio | #393 | 3.247 | 3.247 |
Game Design | #403 | 3.432 | 3.432 |
Overall | #436 | 3.364 | 3.364 |
Graphics | #855 | 2.951 | 2.951 |
Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You play as a puddle and grow stronger together when you gather other puddles. Your goal is to put out fires, which also grow stronger together as time goes on and they spread more.
Did you write all the code yourself and made all the assets from scratch?
I wrote all the code myself and I had help from my friend Yiroh with the art assets.
Comments
What a cool idea for a game! Was fun to play, the visuals were really cute, and it was a good level of challenge to be engaging without being frustrating :)
One thing I wasn't quite sure of when playing was how many puddles I needed at times to quench a fire. I got a feel for it as I played more but with that, a potential suggestion I have is that maybe it could be cool to either move to a more numerical system and make the numeric values of the fires shown some way to the player or potentially to move away from the numbers and remove the player knowing how many puddles they had. I was thinking this way it could be fun to go up against a fire and judge just based on your size whether you think you could quench it our not. Just an idea, but thought I'd share it :)
Overall, great job and great use of the theme!! I'd be excited to see any new additions to it if you get the chance to develop it more!
Thanks for playing! When we were implementing the fires, we thought that the player would be able to tell how much they went down after putting one out because each one besides the torch fires costed 3 puddles. Looking back at it, I don't think it was as intuitive as we first thought and it would've been valuable to include that in the tutorial. Thanks for all your feedback!
This was a really original take on the "gather up allies to attack enemies" game, and the sense of helping people in crisis as opposed to just being a power fantasy. I like that the fires also spread if left alone for too long, so there is a real sense of urgency to get it done quickly, which is also emphasized with the music. The graphics are big and simple, which make it very clear what to do and what's going on at all times. I think you did a really great job! XD
Pretty cool game, has a nice main mechanic. Maybe the map should be denser so you dont have to run around so much or a larger camera. Otherwise good job!
Pretty fun, overall. I didn't notice the arrows pointing to fire and water at first, so I was wandering around aimlessly but that's my fault. A map that shows where the fires are burning would be a cool feature to add if you decide to keep working on it.
We wanted the arrows to really replace the mini-map features seen in a lot of games because there is so much to add with a minimap, like a separate window opening up to show a larger more accessible minimap, zooming in and out and a bunch of other complicated things... we thought of scale and then went from there... Glad you enjoyed playing!
A fun little game, the arrows pointing to the fires and water puddles were a really good idea.
It was not bad, thanks. But need more sounds, need reaction of citizens. I played your game here
Yeah, I see how the citizen's reaction not changing after putting out their fires diminishes the experience... We were focusing on more of the core mechanics and completely missed that in exchange for other things we deemed to make the game a better experience when compared to the reaction of the citizens! Thanks for playing, hope you had a good time and thank you for the feedback!
The sounds are very satisfying and the arrows pointing towards fire and water is great. Please consider rating my game :D https://itch.io/jam/brackeys-5/rate/919993
The map could be global , so that the game could be more strategic by making player managing the fire fighting sequence.
This was a really cute game and I had so much fun playing it. The controls and objective were very easy to understand and despite not having a time constraint I still felt a sense of urgency, so great job with your design from that perspective! This is a really cool game and I'd be so excited to see it become something more outside of the jam.
Great take on the theme stronger together! The growing puddle mechanic was well made and the arrows were helpful for putting out the fire and playing the game. The art style is also quite nice and the music adds to the game. The tutorial was also well made and the entire game was very intuitive! Great job!
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