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Puddle Hero's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #315 | 3.716 | 3.716 |
Fun | #342 | 3.457 | 3.457 |
Innovation | #370 | 3.383 | 3.383 |
Audio | #393 | 3.247 | 3.247 |
Game Design | #403 | 3.432 | 3.432 |
Overall | #436 | 3.364 | 3.364 |
Graphics | #855 | 2.951 | 2.951 |
Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You play as a puddle and grow stronger together when you gather other puddles. Your goal is to put out fires, which also grow stronger together as time goes on and they spread more.
Did you write all the code yourself and made all the assets from scratch?
I wrote all the code myself and I had help from my friend Yiroh with the art assets.
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Comments
Really cool music and a really interesting concept that can get you hooked.
Great soundtrack and cool art style. Pretty simple game, but that's a plus. Easy to understand. Some of these game jam games are too complicated =]
Gameplay is fun, i like the idea moving to signs instead of clicking menu buttons and tutorial was helpful. Good game!
Hope you try and rate my game too.
The idea is cool, I love he drink the whole lake :D.
Sound good, graphics are nice, the UI feel a little bit broken ¯\_(ツ)_/¯
Which UI are you referring to? Anything you can give in terms of feedback can help us fix it either for this game or for a new game. =)
The main menu, I am not sure what is wrong but it's just feel wrong and a little bit buggy
We tried to make it intuitive to the player by making a dark green circle underneath the sign that they could move to. But it seems like most people's initial reaction was to either click on the "play" sign or to walk behind the circle to collide with the actual play sign itself. Thanks for your feedback :) ! If we implement a similar main menu in the future, we'll probably do it a bit differently
Nice, the sound effects is great and the game fits the theme very well
Thank you! Your game was so much fun to play, I played it all the way through but couldn't kill the boss... =)
This is quite a simple but involving game! Having a tutorial is a karma point for games like this.
Thanks! We had multiple versions of the tutorial but the best one that fit was a whole separate entity from the difficulty modes, a lot of people wish they could skip the tutorial but we were on to other things...
Cool idea, the game have both options for the ones who want to just play the game and have fun and for the try harder players.
Yeah, we initially wanted the two difficulties to look different in level design aspects but we figured it'd be a bit helpful if the map looked the same, giving the player something to use for bearings.
We are making Gameplay Videos about the Games we played and Talk about while playing them, to give a Live Feedback while playing, which often is a bit Rough, but we found its a good Experience for the Developer to see the Good Parts and also the Problems in their Games.
Cute and Nice Graphic Style.Theme is Okay, Get more Puddles so you are Stronger to put out the Fire.
It was a bit hard, since those Freaking People burn their Town over and over, but the Water/Puddles not Respawning.
Overall very Relaxing nice Music and Sound Effects.
Good Work, Keep it Up.
We Would love to have your Feedback for our Game as well.
If you enjoyed this, consider about to follow our YouTube Channel for more upcoming Indie Games.
Greetings from Stusse Games
This was super fun! I accidentally picked hard setting first and definitely not ready for that - casual was great although I got stuck between two rocks and couldn't get out. Very unique take on the theme.
Sometimes if felt that the fire count was not acurate, but I might be also wrong. Other then that I have nothing to say. It is well designed, understandable and the music is making really cool atmosphere, it keeps the tension up and I felt like "hurry up, find that fire!!" :) Great job!
I'm glad you enjoyed it! At what point in the game would you say the fire count is inaccurate? It would be helpful for us if we knew that information. =)
Ok ,my apologies I was indeed wrong. I have played it again few times around and it seems that I got confused by the fire that is spreading as I must have killed one fire and at the same time the new one was created, so the counter felt like nothing has changed. Sorry for the confusion ;)
Nice concept! The game fits the theme really well and wow, what a great tutorial. Thumbs up!
What a cool idea for a game! Was fun to play, the visuals were really cute, and it was a good level of challenge to be engaging without being frustrating :)
One thing I wasn't quite sure of when playing was how many puddles I needed at times to quench a fire. I got a feel for it as I played more but with that, a potential suggestion I have is that maybe it could be cool to either move to a more numerical system and make the numeric values of the fires shown some way to the player or potentially to move away from the numbers and remove the player knowing how many puddles they had. I was thinking this way it could be fun to go up against a fire and judge just based on your size whether you think you could quench it our not. Just an idea, but thought I'd share it :)
Overall, great job and great use of the theme!! I'd be excited to see any new additions to it if you get the chance to develop it more!
Thanks for playing! When we were implementing the fires, we thought that the player would be able to tell how much they went down after putting one out because each one besides the torch fires costed 3 puddles. Looking back at it, I don't think it was as intuitive as we first thought and it would've been valuable to include that in the tutorial. Thanks for all your feedback!
Great Idea! I really wish we thought of that while making the game cause that would have been a great and quick addition (at least what I am thinking as how we would go about it). Thank you for your feedback!
Really cool game, and nice effects when picking up puddles and putting out fires.
Glad you enjoyed playing! There was a lot of brainstorming involved in the effects but hardly any effort...
Good job! I like the hand drawn art!
Thank you! We redid sprites several times and at one point thought we were going to do pixel art... So a lot of concept art helped...
This was a really original take on the "gather up allies to attack enemies" game, and the sense of helping people in crisis as opposed to just being a power fantasy. I like that the fires also spread if left alone for too long, so there is a real sense of urgency to get it done quickly, which is also emphasized with the music. The graphics are big and simple, which make it very clear what to do and what's going on at all times. I think you did a really great job! XD
Thanks for playing!
Pretty cool game, has a nice main mechanic. Maybe the map should be denser so you dont have to run around so much or a larger camera. Otherwise good job!
Both fair feedback, we played around a lot with the camera and the map size but we chose these in the end because we thought it best suited our game. We did argue about whether to add a mini map or not but that was resolved with the arrow system.
Pretty fun, overall. I didn't notice the arrows pointing to fire and water at first, so I was wandering around aimlessly but that's my fault. A map that shows where the fires are burning would be a cool feature to add if you decide to keep working on it.
We wanted the arrows to really replace the mini-map features seen in a lot of games because there is so much to add with a minimap, like a separate window opening up to show a larger more accessible minimap, zooming in and out and a bunch of other complicated things... we thought of scale and then went from there... Glad you enjoyed playing!
A fun little game, the arrows pointing to the fires and water puddles were a really good idea.
Well made mechanics
It was not bad, thanks. But need more sounds, need reaction of citizens. I played your game here
Yeah, I see how the citizen's reaction not changing after putting out their fires diminishes the experience... We were focusing on more of the core mechanics and completely missed that in exchange for other things we deemed to make the game a better experience when compared to the reaction of the citizens! Thanks for playing, hope you had a good time and thank you for the feedback!