Hey this game has been so challenging for me ahhaah, I am so noob at it. I liked the idea and the story behind it! Did you check my game in the end? :)
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No Fusions Allowed's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #502 | 3.271 | 3.271 |
Audio | #518 | 3.094 | 3.094 |
Game Design | #618 | 3.176 | 3.176 |
Overall | #817 | 2.939 | 2.939 |
Graphics | #909 | 2.871 | 2.871 |
Innovation | #974 | 2.694 | 2.694 |
Theme | #1230 | 2.529 | 2.529 |
Ranked from 85 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The story and game mechanics fit the theme "Strong together" as the story revolves around two brothers and whenever they combine their powers their jumping gets higher
Did you write all the code yourself and made all the assets from scratch?
Yes, all the code has been written by myself and i used material from Unity's probuilder while the music and sound effects are made by me.
Comments
Nice platforming the jumping feels good but the gameplay overall feels pretty stale, the platforms could have used different shapes like the triangular one there is at some point or moving platforms for example, adding a bit of variety can go a long way. I would say this game needs a bit more work on design but the jumping is nice and the way to tell the story was creative.
Really enjoyed the music! Would've been cool if the other brother was another playable character you could swap to but I played the whole thing! Well done for your first jam!
Your choice of color is interesting, but this doesn't fit the theme that well to be honest. I kinda get stuck on edges and stuff, and just fall down. Well made.
I found it too easy but the story of the game is very interesting, I like it a lot!, good job!
Interesting, but a little too easy for me. Also I don't think it has a very good connection with the theme. Great work though!
I liked the gameplay, the story was interesting and extra points for the voice acting.
If you wanted to improve, I suggest adding different types of platforms, making them smaller and smaller only is fine but it starts to feel dry near the end of the game.
Overall fun game!
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Good music
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The music restarts after each level which is a bit weird
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The art is pretty good
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It’s not very clear where you’re supposed to go to win some levels
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Someone else mentioned this but the level transitions are a bit jarring
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Some of the font colors look pretty bad (too high in saturation)
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I know the story addresses this but I feel like the connection to the theme is pretty weak
the game is relly cool,
points to improve:
•when jumping, somtimes there is an invisable wall that you cant pass, i ting the hitboxes are not fitting the object
•the text in the tutorial was on the screen for a really short time
•the scene transitions wasnt smooth and felt bad
over all, your game is relly fun, the level are good ireally liked it and good luck!!
The colliders on the platforms is kinda off in my pov, however i like the lights and i hope u can improve the mouse sens
I really liked the game. I wish I could increase the mouse sensitivity to rotate the camera faster. The voice acting and music was very nice. This can be a great game for speedrunning! <3
Bugs: While sprinting and colliding with something in front you cant jump on it. Also u can glitch at collider so you gain velocity facing down, u cant jump, but u dont fall.
Game is really nice, I love that parkour, music was nice. Story isnt bad either. nonetheless good job i really like it
Nice! You could use Ambient Occlusion to help improve the environment because it sometimes gets difficult to distinguish where the platforms. The voice acting can be sped up and the light colors could be changed so that they have a little less saturation and are easy on the eyes. You can also use multiple materials in your level.
Not bad. I like that you tried things with lights and voice acting. Just a question, are you making the physics calculations in update? Many time I got stuck in the platforms.
For some reason any Unity game that requires download always acts as if the horizontal axis is pushed to the left, making these games unplayable for me. :(
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