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A jam submission

I - VoidView game page

Control the magic of our hero and survive in the depths of the cave
Submitted by Victor Z (@42d3a54a980940a) — 7 hours, 45 minutes before the deadline
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I - Void's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#123.5423.542
Aesthetics#143.7923.792
Overall#193.3653.365
Theme#273.3333.333
Gameplay#392.7922.792

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

All great stuff! The art is very nice as well as the audio!

Submitted(+1)

First of all. Dude. the music... absolutely FANTASTIC. I looovvee the mix of 8 bit and traditional instruments! It just perfectly nails the adventure vibes. Sound design is also really well done and the graphics are charming and smooth!

In essence, this was a great game for a 3 day jam. However, if you were to do more with this to expand it, there's a couple things I'd suggest. First off, while the game is great for short bursts, over a few minutes, it begins to lack incentive for the player to keep playing. If you were to add onto this, I'd either add some kind of objective (specific upgrades? a quest?), or make the map bigger for more visual variety and exploration.

Also, while the teleport mechanism is REALLY clever and fun to use, it feels a little OP right now. There's nothing stopping the player from using it over and over instead of focusing on wall jump. To balance this, consider throwing in a cooldown or a charge up... something that forces the player to only use it occasionally.

Wonderful job with this game! Keep up the good work!

-Sasha

Developer

I have a lot of luck finding a team partner on discord for the Jam, Lukas Bonzi was the producer of the music, compliments to Him :)

I will do more!

Yeah, the map turns boring, but for the competition, I think It was enough one static map. but I will take this core and put in a world more likable to explore I was thinking of something more procedural to make every run different.

The arrow is my ace for this fight, it has to be powerful now, but for a more robust game, some upgrade system to the player's abilities can be great.

Thank you so much for playing and taking a moment to write all this notes, all these feedback it's amazing and encouraging :D

Submitted(+1)

So happy you plan on expanding it! It's got a ton of potential. Can't wait to see what comes of this!!

More than happy to help! Thanks for being so open to feedback! If you have a moment, we'd love to hear your thoughts on our game too! But totally chill if not :D

-Sasha

(+1)

Nice platformer, encountered some bugs like getting stuck out of screen, but the idea of the teleporting arrow is really good.

Developer

I know, fewer bugs more magic arrows! :D

Submitted(+1)

Very cool game, I really enjoyed it. The only thing is I really wish I could jump with spacebar. Other than that it was great though, nice job

Developer(+1)

I will take note and assign it as an alternative input  ;) Thank you for play!

Submitted (1 edit) (+1)

The sound design is just amazing, but game design could improve for example the game gets challenging enough only when you collect score 40, then teleporting mechanic is actually sometimes needed. Also maybe this game wouldn't even have walking and you were a very slippery slime and could just shoot slime balls to teleport and thats your only movement option. Also flying enemies could use pathfinding and not just go through walls(Brackeys has a tutorial on that). Also it's frustrating that enemies sometimes spawn on you. Overall I had so much fun playing this game(I adore platformers). Overall I know my feedback is a bit negative, but I'm just trying to help you to improve by pointing out as much flaws as possible)

Developer

Nothing 'negative' at all, glad to read your opinion and comments :D

Yeah, I could play with the player mechanics and get simpler to put more importance on Teleportation, a good idea with the slime it's a good concept.  For the Jam and in order of my skills I make super simple enemies and difficulty progression gets harder every 10 points.
I will work on smarter enemies, better enemies spawning, and a clear main goal ;)

Thanks for playing, it will improve :)

Submitted(+1)

This game is WONDERFUL! I had a ton of fun playing it. I had a little bug with my character and still had fun lol The art is great, it gives a very unique identity to the game, the sound is top and during the game it was all getting more and more challenging. Congratulations for real!

Developer

Thanks! I´m really  happy that you have a great time playing something I did. (First time in a Jame and publishing something)  XD I know there are a lot of bugs, I didn't manage the time and energy for a cleaner product. I will work on those bugs and new updates pretty sure  ;)

Submitted(+1)

Fun game with a good concept, a big variety of enemies and very good art, maybe with a upgrade or shop system and the progress in waves it could be a really good game. Hoe you keep this porject.

Overall, well done, keep up the good work and  congrats! :)

Developer (1 edit) (+1)

You bet I will keep on this XD I see Fun in most of the comments, so a think this demo can pass to something more. The core looks solid and a lot of angles to improve. Thank you very much for playing :D

Submitted(+1)

Really awesome art and sound design. The animations are cool and the whole environment is super immersive. It might help to provide a bit more information about the objective of the game.

Nice job!

Developer

Totally agree, well I took for sure that the objective was to get the highest score, but HOW you can do it, I never explain or motivate.  I won't be so confident the next time :)

Submitted(+1)

I really love the art and sound effects in this game!

Gameplay is pretty fun, though I wish there was a melee weapon or another range weapon for me to use.

I didn't, however, understand the pickups. There was one where my cooldown for shooting arrows only decreased by 0.1 second, and another one just increased back to its default number.

There were a couple of occasions where enemies popped out of nowhere, and one of them spawned inside of me (yikes).

Great game though!

Developer

Thanks for playing :D I know I know  the big fail on enemies spawning jajaj  It's good to have feedback  I will take note to test more my games for future Jams and developments. I will work on all reports and opinions for this core and see how evolve ;) 

Submitted(+1)

Cute Art and mechanic ! it's really addictive ! :)

Developer

Cooking the perfect drug @_@

Submitted

Good game with super graphic, also teleporting with an arrow is really satisfying. Unfortunately, the game is a little buggy

Developer

First Jam I don't administrate well the time, working in upgrades to clean.

Submitted(+1)

Oh wow. This was really good. Sound was great, mechanics are cool, and aesthetics too! Two suggestions, twice monsters spawned on top of me :( and maybe if part of the game is a teleporting arrow, you don’t really need two jumps which are that tall, maybe one short hop would make it cooler?

Developer

I left the spawning to the luck XD I will consider the single jump to put more weight on the mechanic of the arrow. Thanks for the comment and for playing !

Submitted (3 edits) (+1)

The game is super nice I really like the art especially the player's sprite , and the overall animations are also great, the game fits the theme pretty well, there's just a few problems that I took notes of, the enemy AI is a little bit dumb it gets stuck to the wall sometimes , the player's friction value is so high. the sfx are nice but the volume is low, the music is nice too, although the music didn't fit the game feel at all sometimes it switches to a jungley theme and at other it switches to a futuristic theme,  which get's you out of the game's castley mood but, other than that the game is really well made and you did a great job!,  my highest is 20 pts beat this if you can :P

Developer(+1)

Jajaja yep my enemies are special, forgot completely the friction of the player :/ I'm taking notes to work after this Jam. Thanks for Playing. My best is 64 pts!

Submitted (1 edit)

Good job! Ill try beating your highest haha

Submitted(+1)

Interesting idea, simple and cute. The enemies need to have more feedback when they teleport, because they can just teleport on top of you and you can't do anything. Also I was not sure where exactly do I get points from.

Developer

Yeah jaja sorry I little of injustice. I will work on it after this jam. Thanks for playing :D

Submitted(+1)

This was very fun to play, the controls feel great! I especially like the sound and aesthetics, the environment has a lot of nice detail like the fireflies. Overall a very solid entry!

Developer(+1)

Glad you had Fun! Very cool things like the firefly were in the asset for the Art and I've a good partner for the Music.

Submitted(+1)

Cute art and music!

Developer

I agree <3 Credits for Art and Music in the itch's page description

Submitted(+1)

Good game.

Developer (1 edit)

Thank you for Playing