This totally feels like a mini-arcade game found in a Sierra game, like Space Quest. Really fun.
My current high score is: 2526
Criteria | Rank | Score* | Raw Score |
Enjoyment | #8 | 3.800 | 3.800 |
Presentation | #17 | 3.800 | 3.800 |
Overall | #20 | 3.650 | 3.650 |
Use of the Limitation | #26 | 3.800 | 3.800 |
Concept | #29 | 3.200 | 3.200 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
.mobo : design,code,gfx,sfx,music (https://twitter.com/dotmobo)
Software used
I used pico-8 and aseprite.
Ice cream eaten
Well, no ice cream but a lot of coffee during two intensive days !
This totally feels like a mini-arcade game found in a Sierra game, like Space Quest. Really fun.
My current high score is: 2526
Fun game! Liked boosting between the tight gaps of the vehicles. Definitely felt like an old-school arcade game.
Super intense! The boost mechanic to just squeak by the oncoming traffic is great! Great concept and love the colors!
Cool Game !! but isn't the hit box a bit too big but yeah it was great it feels so arcade like and made me imagine the insert coin from arcade machines
I had fun playing your game. It is simple, and fun, yet also strangely addicting. It would be cool to see cars come from both sides of the screen. Also my highscore was 3487.
I enjoyed it really much! I like the concept where you are a falling human and there are flying cars! The pixel are was spot on, I tip my hat to you.
Hey a fellow Pico8 dev in this jame :D
I liked it it was hard and my highest score was about 2100 ^^
I liked the art and music of the game, along with the arcade-style gameplay. The hitboxes were a little big, but besides that minor issue, it was very fun. Well done!
i love the futuristic themes in a retro aesthetic, feels sorta retrofuturistic in that regard! nice job
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