Oh dang! Can’t wait. I remember playing Forward back when it first came out and I was immediately hooked.
skrolikowski
Creator of
Recent community posts
Hey maaaaaaaaaani!
I played around with your game. It’s pretty hard, but I get the feeling it’s a game where you need to grind a bit before you can feel powerful. I think the mechanic you are trying to produce is solid. Lemme share some of the immediate feedback I had.
Regarding Audio:
- I’d suggest adding a dry ammo audio clip for when you need to reload else.
- Also, some reload audio clip would be nice to let you know when you’re ready to fire again.
Regarding Power-ups: Are there any other than buying new weapons? Maybe a heal? Eek! I feel like i needed a lifeline or sorts.
Regarding the rooms: They are okay but maybe create a couple variations.
Also, I noticed you cannot collect coins until the room is cleared, seemed a bit odd to me as I was near death and wanted to collect a couple more coins to put towards a new gun.
Regarding the enemies: I felt they moved a bit too fast, maybe this was intentional; however I’d argue the player should feel a bit more in control. Maybe up the enemy count so the hits you take are buy obvious mistakes you made (bumping into a wall or not reloading in time) instead of constantly running away from the enemy and having to kill them quickly.
Hope this was of some value. Nice work!
I won’t mention the small screen, cause it already has been.
Some aspects of gameplay were good, moving with the keyboard and aiming/shooting with the mouse felt good.
However, some aspects felt a bit frustrating.
- Jumping between gaps (if you aren’t on the ledge you can’t jump, however some games give you a little forgiveness; see Tip 4).
- At one point I got stuck under a platform and couldn’t move. Maybe shrink the collision box of the player a bit.
Just some suggestions.
Great read! I really enjoyed hearing about your trials of coming up with a visually pleasing, satisfying chess game.
I definitely can relate with my own projects steering in several directions as I prototype and scope the project out. In the end I always tend to have something completely different than my initial idea :p