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Some of the ideas I've been rummaging around include using card decks for character classes, world (wicket) layouts, events/story (maybe cards, maybe a booklet). Character classes could have different ways of hitting the ball, potentially have different effects (e.g. teleportation - dropping the ball at some designated point or tossing it), different ways of movement (e.g. hopping, single step for heavy hitters), etc. Lot of questions to explore: does going through wickets power up the player, is it co-op or playing against each other, what about special moves (can you hammer a ball into the ground? Move a wicket left or right?), what do the wickets represent (gates? Power boosts?). It'll be an RPG, but just using croquet as a vehicle/material to create it. Could be done for any sport really - baseball, basketball, soccer...I've been thinking about croquet though cause there's quite a lot of different tools/materials that can be repurposed, and I think the pacing of croquet may fit well with a turn-based RPG.
Hi Reabs, thanks for playing and for the feedback! I agree, when I was initially designing it, I was trying to have the player mop tiles twice when mopping to create a more gradual feel, and wanted to incorporate a complex push puzzle for the cannonballs. However, for some reason I wasn't able to get the programming to work, so I had to simplify the gameplay. If I remake it, will definitely try to add these in. Thanks again!
Thanks! :) Yeah due to other scheduled items I had only a couple of days to put this together and that definitely influenced the scope. I can definitely see how the visual instructions from the pirate power point presentations weren't as clear, especially with no dialogue. Might remake it in the future as an SNES version. Thanks for checking it out!
Thanks! Yeah, I wasn't sure how long it should be. I kept on thinking about other potential chores the goat could do: raising the pirate flag, scouting for land, etc. But in the end liked ending it with 3, supposedly that's a magic number. Tri-force!
Thank you! I really appreciate that! Maybe it will become a larger game in the future with the goat acting more like a goat: eating the map, pushing cannon balls into the water, you know basic goat stuff.
Thank you! Yeah it's created in GB Studio which is great. As for the game, it was kinda like looking in a fridge when you're looking for something to cook after exploring and finding the assets. Saw the boat, thought of a goat = Goat on Boat :)
Thanks, really appreciate it!! The screen limit was kinda nice actually, since that decision was already made, just had to figure out what could fit...Maybe this will be the 2021 trend for games :)