Honestly, I didn't have a lot of fun. I think there's a lot to improve here.
- Please let me rebind controls. Crouching (and sliding) with C is tricky, while Ctrl goes unused. My mouse wheel is also starting to fail, so having to press it for grenades isn't too great either. It's okayish as defaults but definitely need to be able to rebind. Simply enabling the unity startup dialogue would allow players to do so, unless the inputs are hardcoded and not using the input system.
- Sliding is wonky when trying to do it up a slope. I wish I could slide up similar to the titanfall/apex games, but instead it even slides you downwards if you hold the button for a while. Sliding a shorter distance is fine too, but I feel the character should get up/crouch when the slide isn't moving forward anymore.
- Aiming is tricky, would appreciate a laser dot where my bullets will actually go, on top of the third person reticle (check out Remnant, it does that well).
- Enemies seem too spongy, even though they weren't really doing much damage, it was taking me a lot to kill them, and was running low on ammo if not empty most of the time. Even with the melee finishers it takes very long to do them, and you get swarmed.
- Please prevent wood crate debris from colliding with rockets and such. (Options to instantly remove debris from the map are always welcome, as well.
- Room dimensions are hard to read, I think having a bit of textures on the ground and such would help.
- Voices can get obnoxious, I'd like an option to turn enemy/all voices off.
- I'm not really sure about when I pick up ammo. Maybe a bigger ammo drop model would help.
- Switching weapons on the go can prove a bit tricky, I'm not sure if it's due to the camera being to the side of the character that I don't quite line up with the item while running when I press F to swap them, or what's the deal, but I feel like I have to really stand still to be able to pick up weapons. Maybe it's just me.
I like the fast paced action and the movement seems to be on the right track to feeling very dynamic and flow-inducing, but as it is right now there are too many issues stopping me from feeling like I'm doing cool moves and kills.
Leave a comment
Log in with itch.io to leave a comment.