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(1 edit)

Initial impression is good. Looks cute. Here's my feedback.

  • Consider adding a fade out animation to the UI when you're just walking and not shooting. Although from seeing the game looks like this situation is not going to happen too often.
  • You run out of ammo too quickly with your first gun.
  • The voices are annoying.
  • I can't read the dialogue when I'm getting shot from everywhere.
  • The core gameplay is good but some enemies feel like bullet sponges. I'm doing multiple headshots on the enemies that run at you and it doesn't affect them.
  • It looks like the title on your game's thumbnail says "mugforce".

Is this going to be just an arena shooter or are you going to add levels with progression later?

I'll do the fade ui thing for the main menu.

The plan is to add a bunch of different levels with progression later. I made this level mainly because I wanted to see how people would react to the core gameplay.

I don't blame you for not knowing that ragdoll'ed enemies (orange outline) take critical damage. I probably just need to make a tutorial instead of trying to have players figure it out. The sliding and explosives are the main way to do that as they actually hone towards each whoever's close. The starting pistol is actually a 1-2 shot headshot for ragdoll'ed enemies.

The enemy's voice lines will change and I'll probably reduce the probability of the voice lines playing for the player (and probably change a couple of lines)

I guess it's time to redesign the game's logo!