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A member registered Sep 30, 2016 · View creator page →

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Thanks for the feedback!

  • I'll look into changing the pause menu. I mainly wanted it to loop for being consistent with the other menus.
  • You can actually map enter, it just immediately reselects the rebind option after you press it. I already fixed on my side but the demo won't be updated.
  • I'm not sure what you mean? You can press escape to dismiss the pause menu.

About the dictionary, I just tried a few I found online. This one seems pretty nice indeed. Right now you have to tank hits but I'll look into a mechanic to block damage.

Hey, thanks for the feedback! It's really heart-warming to see someone took the time to write an article.

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Yeah, I found what caused the bug as well just a few hours ago. It's fixed now. It's weird that I couldn't reproduce the issue on windows 7 but it happened on windows 10. The bug happened on the itch client too. Maybe it's the unzipping software?

Thanks for helping!

Were you using the itch application by any chance? I couldn't reproduce the crash until I tried playing from it.

If not, are you playing the game on windows 10 or maybe in linux with wine?

Yes, I absolutely want to add an HP item! Bonus stages are a pretty good idea, maybe I'll add them to my "to do" list.

I'd love to! I'm not too familiar with Korean, I've heard it has an alphabet-like system? I could do romaji Japanese (or the Korean equivalent) relatively easily. Supporting kanji would be a lot of work. Maybe eventually.

Thanks! Which language would you like to see?

There you go! My setup only has headphones. I hope this helps.

I really enjoyed your video! About the boss: you just have to take it down as fast as possible at the moment but I could add a mechanic to block damage. Sorry for the rude words, the word selection is completely random. This dictionary only has 56k entries. I used to have one with 400k words and it had an even weirder selection!

Thanks for playing!!

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I just redownloaded the game to test. Turning off the ambient track doesn't do anything, the static seems to be coming from all audio sources including sound effects. The menu music has static as well.

You move at approximately 1/3 of the speed after alt-tabbing.

Additionally the icon seems to be broken or non existent?

I'm wondering why you can't see those problems, are you developing on linux? I hope this helps!

There you go! It's this area.

Nice game. I'm looking forward to the full release. I like how the camera handles. Is there half-cover or a suppression mechanic? Here are some issues I found.

You might want to put a "click anywhere to begin" or something like that after the first loading screen. I thought it was still loading because the whole screen was black except a faint arrow on the bottom right.

I saw some z-fighting during the first level on the grass.

I managed to break the first VN sequence after starting a new game for the 2nd time.

Extending the black fading during the VN sequences to the borders would look much nicer in my opinion.

I really like the mech's cockpit but there doesn't seem to be much gameplay.

Your game has potential! I got the same bug as Azebu.

Nice game! I like the art. I can't seem to move after dashing in the mech suit. The game looks very impressive for being only 2 weeks old.

Your game is really cute, I love it! I couldn't figure out how to get on top of the rock columns. The ambient sounds are a nice touch, they're very relaxing. I died to a cat just after opening the doors. Did you put it there or was it a coincidence? Anyway it would have been nice of have a checkpoint after unlocking the doors.

It would be nice if you could still move the camera when you're far away. It's hard to have situational awareness when you can't control where you're looking. The missile sound effect is way too loud.

I encountered this problem with the game over menu you're probably aware of.  Your game has a lot of potential! Good luck!

I think it would feel better if you could open the doors from further away. You really need to add some sound, an ambient track could go a long way for the atmosphere. I managed the get out of the map pretty easily in the first room.

It's more challenging than it looks! The controls were unintuitive at first but I got used to them after a while. The game is simple but fun.

I like the aesthetic, your game looks really good. I can't really comment on the gameplay because I don't have someone to play against and I haven't played bushido blade. It seems like you've really nailed the camera and character movement. I like that it feels like a fighting game yet you can actually move around in 3D. Did you make the characters yourself or are they from an asset store? Anyway, nice job!

I can't play it at the moment because my vive isn't ready (it takes me about an hour to move my computer to the living room and set up everything). The next time I'll do it I'm going to be able to leave you some feedback. It's a room-scale experience right?

The gameplay is simple yet it requires skill. It's very fun. Do you plan to add an opponent? I like the characters, they're cute.

Not much to criticize. Good luck with your game!

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Fun game! It reminds me of golden age newgrounds. Having one checkpoint for a level this size would be convenient. The continuum boosters feel pretty OP because you don't have to rely on driving much.

I'm glad you're keeping at it with this game!

Issues I've encountered: The music has a lot of static in it. At first I wasn't sure if it was intentional or not but it seems like other people have this problem too. The mouse stays on top of after alt-tabbing. It seems like you can break the move speed by alt-tabbing too.

You game sounds like a lot of work. Good luck!

I think the ground could use a little less brown and green. Maybe add some flowers for color variation? The fade-out transition effect stops a little too soon but I'm sure you're aware of that. Nice job!

I like that the game feels very atmospheric. The forest feels very ominous. However the sentiment gets lost when you encounter the first enemies. Maybe I was expecting more of a horror game? Some of the enemies feel like they don't fit with the theme. Combat could use more juice. I can't imagine all the hard-work required to make a 3D shooter work. Nice job!

"The program can't start because MSVCP140D.dll is missing from your computer." From what I understand after googling it seems related to visual studio or C++?

I know this type of feedback sucks but hunting for random DLLs is not fun. Sorry.. Maybe it's just my computer setup that's broken?

I couldn't play your game because I don't have java installed, sorry. Can you find a way to create an executable?

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You should do what you feel is right. A lighthearted theme with some humor sprinkled in is very enjoyable though. Good luck!

It took me a while to understand I had to drag the characters into the party slots after I created them. Is the music original? It's very pleasant.

I like the cat theme. I hope you succeed in turning this demo into a full-fledged game!

I really love the UI, it looks extremely well made and polished. A little music could go a long way. The gameplay concept seems interesting and unique but card games aren't my thing.

Good luck with your game! I'm sure it will succeed.

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I love the art and the music! It's really top-notch.

Small issues I've noticed : the yes / no prompt when leaving the cave seems not quite right when using the mouse.

The dialogue keeps advancing even-though I've alt-tabbed.

The sweet-spot for hitting with the axe is hard to see.

Just a half second preview of what you're supposed to do when attacking would be nice.

Having unlimited turns when you've cleared all enemies in a room would be nice.

One of my characters couldn't go through the other here.


Being able to do all your attacks without reclicking an enemy would be nice.

I know I seem like I'm being really harsh but I love the game. Nice job!

Strange. I'll have to look into it. Thank you for reporting the issue, it's very helpful!

Thanks for the feedback!

Is it possible that you took the .exe out of the folder or something similar?

Thanks dude!

It was broken but I've already fixed it. I'm hunting for a few other bugs and then I'll upload a new version. Thanks!

It's because the text renders in the opposite color of the background. Most on the time it helps readability except when it's on gray. I'm still trying to find a solution for better readability.

Were you playing the default mode or a custom game? Do you remember what the crash report said? The more details you can give me, the better.

Thanks! Yeah, the red word is just the boss' attack. Being able to block it by typing the word is a pretty good idea though, I'll consider it.