Don't worry about it, just trying to provide constructive feedback.
chaikadev
Creator of
Recent community posts
So you set the sensitivity to the maximum value but the bars still wouldn't move very far?
Yes.
Did you try turning the plane by rolling to the side and pitching up, or were you relying on the yaw exclusively?
Mostly with the latter. I tried briefly to do the former and then I gave up. Now that you mention this I started the game again and tried more seriously. I realize what went wrong. I wasn't doing a perfectly straight vertical movement with the mouse, so it made the plane move in a very wobbly motion which is impractical for turning. With a little bit of practice I could get used to it though.
Maybe you could try emulating a virtual joystick that you have to move by holding down a mouse button (like how you control the tank turret in "Gunner, HEAT PC" if you played that game). It would make some maneuvers easier than by dragging the mouse in a perfectly robotic manner.
- The tutorial feels very well made.
- When adjusting the mouse sensitivity, I couldn't make the bars move further than 50% of their maximum until I capped the frames per second to my monitor's refresh rate (60).
- The control scheme is unusual but not in a bad way. It's interesting. However it takes some time to get used to. It makes the game much harder than if you could yaw with the horizontal mouse axis.
- In my opinion the plane feels a little too much like a stiff flying saucer than an aircraft bound to the laws of physics.
- I wish the machinegun bullets had a tracer effect.
- I like how the missiles look. How did you make the white fumes?
Nice work!
I'd prefer a W-shaped HUD element than a 3D arrow to remind the player which way is up.
I died in the cylinder-shaped arena and when I respawned the mech was stuck and couldn't move at all.
Did you explain that the mech can't latch on black walls? It wasn't clear to me at first, I may have missed it.
A mouse sensitivity slider would be nice.
-I like that there's no ammo pool and the game uses magazines instead.
-The gravity when you fall down feels too low.
-Black-colored enemies on a mostly black background makes them hard to see.
-The overall gameplay feels good.
-I wish you could pick up partially used mags on the floor like in some tactical shooters.
-I wish there was a lean system.
-I wish you could adjust your move speed. (A walk toggle, or a float value adjusted with the scroll wheel like in arma.)
-It took me a while to finish the level because I passed in front of the red gate a few times before realizing it was the end.
-I like how the targets in the shooting range bounce around when you shoot them.
-The music is really good.
Nice game! I like the music.
The equipment menu should be controllable with the same stick you use for the movement but I have to use the D-Pad.
Maybe add a reason why we're attacking random people on the island before having to do so.
It would be nice if you could read pamphlets without having to look in your inventory. Too many buttons to press. (They can still be in your inventory if you want to look at them later.)
Good job, keep going!
Nice work! Here's my feedback.
- The drones and the grenades they fire blend in the background a little too much
- One of the drones didn't fall on the ground after dying
- The god ray effect is bugged. It appears over the foreground.

- The game crashed thrice when using the gyrobuster. First time I'm not sure what happened, the other two were immediately after selecting it. I can give you my save file if you need it.
- Is being able to hurt yourself with the shotgun alt-fire intentional?
- Sometimes the mechs on the roof would walk past the edge and float in the air
- I got stuck here. (The two screenshots are in the same position.)


Feedback noted, thanks for playing!
Maybe I missed it but there isn't any way to tell what infantry is in a transport after commencing operation
There isn't, I'll have to modify the UI.
Infantry entering buildings is cool, will there be bigger towns/city areas in the future?
Yes, I'd love to add towns and cities. There will be at least clusters of buildings.
This game was made for the Brackeys 2025.1 jam. You can vote for it here: https://itch.io/jam/brackeys-13/rate/3349788








