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Nice game. It's my first time playing since 3 and a half years ago. (Demo day 31). Looks like you've made huge amounts of progress. Here's my feedback and impressions that I wrote as I played the game.

Initial impression is pretty good. I enjoy the details like the rats moving around. I like that you can see your character's legs. Feels like a proper immersive sim.

I tried to climb the pile of junk to my left when starting the game and almost made it to the top but got blocked by an invisible wall. I'm a bit disappointed.

Please add a splash sound effect when walking into puddles.

I can't figure out how to combine the cassette player and the scrap log I picked up on the table.

The book font is hard to read.

Jumping to climb up the ladder is really weird.

Right clicking an aug  and selecting "equip" should actually equip it and not make the character hold it in her hand. Having to use the separate menu is unintuitive.

I tried to talk to the bartender and he attacked me.

My character fired her gun when clicking to use an ability.

I wish you could map your abilities to the bottom hotbar.

I'm glad the game doesn't have invisible walls after going outside. I like the freedom of exploration.

I wish the game would be more generous on the night vision battery usage because the game is really dark.

Have you played Babbdi? You should check it out if you haven't. It's very similar to your game. Could be good inspiration.

I like the diagonal elevator. You're probably aware but jumping is bugged when you ride it.

I can't find the objective but I love exploring the city and getting lost in it. Eventually found some subculturalists that shot at me.

This is a nitpick but shouldn't reloading the mosin nagant make you lose a round since your character immediately cycles the bolt after firing? (Played too much Red Orchestra 2).

You should disable more hud elements by default or make them semi-transparent to enhance the immersion. I noticed you added the options to do that, it's nice. The compass isn't really necessary, it should be more subtle.

Shooting guards with the mosin feels really satisfying, I like it.

The loud porn actor scream easter egg is a little funny but it's very annoying. I'd make it way more subtle.

I wish I could grab the coke bricks to sell them later.

There needs to be a way to manually rotate items in the inventory. If there was one I couldn't find it.

It's too easy to accidentally activate abilities that will drain your battery meter in 2 seconds.

I stopped playing after deactivating the subculturalist's fan and jumping under it. I had a lot of fun. Aside from fixing the ladders what I would focus on if I were you is making more obvious where your objective is. Being able to see it from outside a window near the start would be cool.