> Weird button
Can I ask what window resolution you played at? I assume this was happening due to a wider format where the camera distance for the 3d scene is not adjusted vertically but horizontally.
> Alt fire
It destroys roots, one of the passive items makes it more combat-ready but it's still in the works somewhat.
> Screen fade
Not a priority yet sorry; I still think walking to doors every level would be super tedious (other people have said more for less, so I think it's a matter of expectations).
Only did some fixes to traps and meadow floors dial, I haven't heard from anyone reporting issues so for now it's solid. Should probably add an enemy count warning at some point but I want players to have the freedom to do whatever.
The current tilesets are sorta basic, I will be adding more biomes and it's missing key assets to make levels a bit more distinct or not as shapeless.
Thank you for playing! Let me know if you have any further feedback about items specifically, since these are this update's main addition.