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(2 edits)

Looks cool.
UI feels clunky to navigate, what with containers being all the way to the left and inventory on the right. I don’t have three hands so please don’t bind inventory to i.
Why can one closet be accessed but not the other, at the start?
I find directional combat to be good in concept but in practice the camera seems to have a movement deadzone which, maybe regardless of it, feels like you need to do camera sways too large to properly aim, and then you need to re-aim your view at the enemy in time… how about letting me hold a mouse button where the camera will lock and I can just choose the move so to say? Admittedly I’ve not played other games with a system like this.
It seems that having multiple equipped weapons will make the one you swing collide with the one on your back. How does the game even choose which one to bring out?
Fighting always felt like I didn’t have enough time to parry or dodge… or I thought I did, but the game hit me anyway.

As it stands I feel there’s not that much reason to play, but I’ll keep an eye out for future updates.

(2 edits)

i accidentally broke the weapon equip code, i imagine you can only equip a melee and a ranged weapon and the game has no shields. Would you prefer if movement keys toggled different attack directions or would that cause the same problem for you?

I equiped axe and longsword at once, I didn’t find any ranged weapon (fell into the void and from what I could see I’d been to most rooms so didn’t start over).
I feel like movement keys would cause the same issue, yeah.

i didnt add ranged weapon yet. anyway the next weapon will def be a rapier and the greatsword was kind of a gimmicky weapon i needed to test the hitboxes