Really nice concept for a game! I enjoyed the puzzle aspect, having to manage how many swords I have at a given time, and the lighting and SFX were nice too. The music could do with some work as it was a little repetitive, and also my sword sometimes got destroyed on nothing which was frustrating. However, that said, I really liked this game. Good job!
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The Sword's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall polish | #180 | 3.417 | 3.417 |
Creative use of art assets | #260 | 3.167 | 3.167 |
Overall | #285 | 3.111 | 3.111 |
Engagement | #416 | 2.750 | 2.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice idea! I enjoyed the resource management aspect of the swords vs mages & potions etc with attacking and blocking having different outcomes on that resource. Puts the player into the position of really weighing their next actions quickly. Also, given the difficulty of some of the levels, it’s really nice not to have to play from the beginning of the game each time I die.
That was a really good game! I liked the limited fov, adds to the element of surprise! Also good music
lot of people already made the same comment, but I'll just add it anyway:
I absolutely love the concept, but it's too difficult for me.
a good game tho...
It was kind of difficult at first, but then I got the hang of it, I really love the mechanic and I would see this in steam game, it would be cool to see some more animations or visual hints to know when you can send the next sword or when the mages throw potions, but it was really fun! If you got some time I would really appreciate if you could play mine, any feedback is usefull :) https://itch.io/jam/miz-jam-1/rate/733530
A lot of people already made the same comment, but I'll just add it anyway:
I absolutely love the concept, but it's too difficult for me.
To me, it feels like the sword should not collide with the player, and I found it strange it didn't collide with the walls.
There's also no indication of when a mage will throw a potion. There's no buildup to it, making it difficult to gauge which angle you should protect first. I think there should either be a buildup animation/progress bar, or bigger levels, where you'll have more time to react to an incoming projectile. For instance, the first level with 5 mages has 2 mages very close to the player. Trying only to defend yourself without killing the mages (because you need one of them to kill a different one) or colliding with yourself is really difficult.
Having said that, I really like the sound effects and visuals. That simple wobble animation for the walking knight makes all the difference in the appeal. The slow flickering of the lights adds the feeling they're dynamic, and they also match the pace of the game (just like the music, by the way). The particles and screen shake on collision add so much to the feeling of polish. Great job!
All in all, I think it's a great concept, with a decent implementation.
PS. I saw your comments about updating it after the gamejam. I'll definitely keep an eye on it, because I want to see what this game will become. It has serious potential, and I wonder what it'll be without the gamejam's time constraint!
Thank you for giving me your suggestions and thoughts, Peter!
I've heard that the difficulty curve, the collision problem with the player, the slow speed of the sword are a few problems of the game from the other comments and I've noted it down. And yes, this game lacks a bit of indication, your suggestion on giving an indication of when a mage will throw a potion and a buildup animation is very cool and I've noted that down too :D
Thank you for your compliments and yes, I will be updating it like I said and expect all those suggestion arrive into the actual game :)
Great concept, really liked figuring out the order to do stuff in! I liked the pacing, it was just frustrating sometimes to lose because the sword destroyed itself on me
The concept of the game is pretty awesome. Though the only problems is that its kind of slow paced, particularly talking about the sword movement. Nonetheless, the sound effects and the creative use of assets is good.
Amazing gameplay, controlling the sword was really fun. Great choice of art assets, they work really well together. The lights and glow objects look really nice and interesting. Tutorial text was really smooth and I like it a lot. Sound and music fits nicely.
Now some other things:
It was a bit hard, and the difficulty ramps up too quickly, like in level 3 compare to 1 and 2.
The sword is a bit slow and I hate it when the sword breaks just because it touch the player, a bit frustrating.
Other than that, epic game, MALK for you!
the game was quite enjoyable to play!
some things that were good:
- gameplay is incredibly unique, never really seen a game where you dont control the player
- lighting is really nice, reminds me of "nuclear throne"
- colour scheme is quite pleasant to look at
- particle effects were nice
some things that were bad:
- difficulty curve ramps up quite fast, and it feels like luck when you complete a level
- sword moves a bit too slow for my liking
other than that it was a really nice game to play! very cool! :D
4.5/5
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