:) chicken games for the win :)
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Headless Chicken's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1695 | 3.244 | 3.244 |
Overall | #2579 | 2.707 | 2.707 |
Fun | #2597 | 2.585 | 2.585 |
Presentation | #2858 | 2.683 | 2.683 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Took away Control from a top down shooter, where the player can either shoot or move around
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Really love the idea and really love the gameplay, the one thing that I found difficult was managing the chicken to avoid going in shooting mode while having to still recharge — maybe a "recharging bar" can help visually tell the player how much time for the recharge is left. Still, great job and great game! :D
Interesting mechanics being able to switch between the two modes.
Nice idea!
Interesting mechanics ! I like how you need to choose but felt the game was easy in the beginning, maybe by adding more noise to the random movements would suffice to make it totally chaotic. Great game though well done !
This is a really cool take on the switching control method games I've seen, and the execution is pretty good too! I did find it to be a bit annoying that you had to reload you gun, and thought it might be more fun and chaotic if the bullets either bounced around were just constantly blasting in random directions. Also, some nice game juice in the form of sound effects and screen shake would have made this a really great entry! Nice Job!
Thank you for playing the game. Yeah the movement and shooting should be polished, currently they are pretty rough. We were not able to think of an idea initially and therefore we did not get enough time for proper implementation. If people like the concept, we might later try to refine the gameplay
Cool game! Maybe there could be a longer cooldown so you cant switch the states too often :)
I love the concept behind this game, and I think having to choose between two states adds a good challenge!
Really love the concept and execution was pretty nice as well! Maybe too much time reloading and not really sure what I was supposed to do. Anyway great job!
Cool Idea, maybe a bit too random on the amount of enemies spawned, sometime it was hard to find any.
Thanks for playing the game, Initially we had more enemies spawing in the map and they were easier to find, but that caused issues in the WebGL build. That is something which should be easy to fix, because we think it has something to do map generation script.
Later we also planned that waves of enemies would spawn, but we did not get enough time.
Thanks again for playing the game.
Cool concept! Maybe decrease the reload time a bit and increase the enemy fire rate to compensate. Whenever I wanted to shoot, I couldn't because all the ammo was wasted.
Is it a feature of the game that the chicken is just either running in circles or shooting wildly around hitting itself with its own bullets?
So running around is definitely a feature. We wanted some random movement, while the player was controlling the weapon.
But yeah, the hitting itself part is a bug 😂. We are not very sure, but it has something to do with how the mouse's location is calculated in game space in Unity.
Apart from that, how did you like the idea?
I played your game too and it is super interesting.
That would be better implementation for the bullets maybe. So currently the bullet is a Box Collider 2D with a trigger
And the players and enemies inherit from a class called MovemementEntity. So when any bullet collides with a MovementEntity(enemy or player) then it causes damage to the entity. Probably some other implementation might be better. But right now the shooting itself needs to be fixed.
Thanks for playing the game again!!
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