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NeoGenesis's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #1412 | 3.326 | 3.326 |
| Fun | #1761 | 2.907 | 2.907 |
| Overall | #1785 | 3.012 | 3.012 |
| Originality | #2117 | 3.058 | 3.058 |
Ranked from 86 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Out of control ending
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
interesting game, but i dont get how to transform to do double jump. i couldnt get past the 2nd level
There is a secret door over left wall in 1st level. Try it out. And X to transform, transform mid air and you can jump
Really fun title and great execution on the theme with changing your suit and bullets. Gameplay was overall very tight and fun to play around with. Biggest gripe would be that certain key combinations can cause unexpected events. I noticed a few times while jumping I would have movement gimped if I were to attempt to switch the suits. This didn't occur too often to be game breaking but it was a bit annoying at times.
Thank you very much. Stoping mid air while changing suit was to make it easier for double jump.
Nice artstyle, and extremely smooth gameplay! Quite hard for me though. Agreeing with Ruhan here, a minimap would be lovely! Great job!
Really nice game! The level of challenge is spot on, and I love the game mechanic! Music is very good too, and it fit to the game. I would like to see the concept expanded! Great job!
Saw Mark playing it and wanted to give it a try. The double jumping mechanic is interesting, it's a bit hard to learn how to do it, but gets its job done once you learn it!
The game is challenging! As a suggestion for post-jam, I'd maybe add a minimap as the level design is not so linear. Or at least a way to look bottom/up just to see some important parts of it!
Good job
Thank you, I will try making better progressive levels.
Good concept and great art. I would let the projectile keep the color of the character at the time it was launched. I think it would make the game more satisfying.
Thank you. Character changes completely in 3 frame and bullet gets changed on third. It might make things a bit confusing
Love the game, is nice to feel invisible in the face of the enemy! Also is good that you have multiple ways to dodge attacks, each player can play it his own way. Great game!
Thank you. Glad you enjoyed it.
Nice game, and I liked the color change mechanic a lot.