Neat game! I included it in my GMTK Game Jam compilation video series, if you’d like to take a look. :)
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Out of Moves's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #921 | 3.278 | 3.278 |
Overall | #1236 | 3.241 | 3.241 |
Originality | #1816 | 3.185 | 3.185 |
Presentation | #2448 | 2.852 | 2.852 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There's a virus out of control and the player is running out of moves.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
I quite like this game, good job... One question, in the part where it said "Hi" does that mean I finished that game? because I got very confused
Played up to the last level. This is one of those games that gets better as it progresses.
I overall like the level design. You have a lot of mechanics and they do come together in the last chapter. However, that also makes the game lack focus. The timed character swap mechanic is neat and fits the theme but it is extremely disorienting. I think that is my least favorite part of the game. However, I really like the zombies.
The multi room puzzles are a bit disorienting but they are quite enjoyable too.
The spreading disease wave is realtime. That adds a lot of pressure(which is a good thing) but also makes the undo button less useful. Perhaps it should spread when the player does. That would get rid of the dexterity requirement.
The visual presentation needs some work. This is not about the graphics. I think they are fine. But it was not immediately clear that the little block moving across the player sprite shows how many moves you have before the next teleport. It is also hard to keep track of when the player is making a beeline to the exit. And I originally thought that the blue spreading thing was water. I think that is a mistake a lot of players made.
Overall, I think the game has the potential to go in multiple directions with more work. I hope I was not too harsh. When I play interesting games I turn into Mr. nitpicker.
Great job!
Amazing level design, especially the second last one (The one where the yellow switch has tight timing) and the last one (The one in the grassland)
Interessting concept. I am stucked on one level where it seems that you need to open a yellow wall, but i cant find a switch for it. Any hints?
I think the timer for each level shouldn't start until after the first move.
Your puzzle game is really cool, I like the concept and pixel art. You should keep working on it! Congrats on successfully submitting a game to the jam and I hope you learned a lot of new things. Please check out my game when you have time :D
First virus-related game I've played. Good job!
If you have time I'd love for you to check out my game!
Really fun puzzle game, got to the final chapter! The game was challenging enough to be interesting and really made me think!
Please rate my game as well! Looking for feedback since we kind of rushed it out.
https://clxrffdman.itch.io/infinite-monkeys-infinite-typewriters
This felt like a fantastic next-evolution of Baba is You. Level design was top notch, and it was clear the designers had a strong grasp of what their design might do. There were a surprising number of levels, and the difficulty curve was great. It fully embraced the idea of "out of control" while taking it somewhere new.
Also awesome: the undo button, and the fact that the last level completely threw out all the assumptions of the previous levels and took the game in a new direction. Really great stuff.
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