Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

AGuyNamedEdward

43
Posts
9
Followers
16
Following
A member registered Jun 17, 2019 · View creator page →

Creator of

Recent community posts

There are so many awesome moments in this piece.  Their refusal to stop looking for each other - I went through several possible endings.  Really really good stuff. :)

I wasn't ready for the intense twist at track 9.

Probably one of the coolest survival horror games I've played.  Utterly fun.

You're playing it right now.

I got 50 before the shark got me, but at that point I felt bad for him anyway, he looked very hangry. :D

I loved how you changed the pickups between coins and treasure chests, it helped keep it fresh.  Good work. :)

I REALLY liked this.  The little diving helmet around the man, and when he said "same", made me laugh out loud.  Great job! :)

(1 edit)

Yeah, I ran out of time to close the game loop, but I'm finishing it up today/tomorrow, so there will be lots of fun poker to play. :)

Dat movement doe, very smooth

Really flipping awesome, hoping to get to finish. I think I found a bug where if you take the card out of the room, it disappears, and then it sorta is gone after that?

Really dug the humor - the interface was a little slow for me, and it made it a bit frustrating.  But definitely points for style. :)

Definitely a cool idea, and the vibe felt good.  I hit multiple sub-six rolls and I'm not a very good shooter, so it sorta limited my ability to enjoy it. :)

Hey there!  How should I credit you?  Just tossed the blur plugin into the game and it went it so smooth. :D

This really seems like a fun thing to do with friends. Hanging onto this for future use. :)

Shoot, was going to try this, but it looks like I have to open it in Unity? Am I missing something?

Really interesting start with the short story.  It definitely hit all the beats of "awakening AI intelligence" - I think it would have been awesome to take the ball even further and get into the character's motivations a bit deeper.  

For example: why does P35 / Porter want a name without numbers?  What makes them want to be more like the scientists/lab folk instead of deciding - for example - think they are special for having such a unique name?   As a being that interprets the world through numbers, why not prefer a system of binary on/offs for a name?  Etc

Same

As a fan of dice-based character builders like Fiasco, this read like a really fun experience.

Good stuff!

ARGH WHAT A TEASE!!  I was so ready to graduate from World's Worst to "Slightly less Than World's Worst!"

Having read through your entire Papers, Please and Return of the Obra Dinn (sea shanty noir) threads on TigSource, it's kind of awesome to be caught up for "season 3" of dukope.

Actually really enjoyed this, but couldn't quitemake it to the end.  The audio and picture started glitching and I could barely move 30 meters per Geronimo.

1) Dialogue was super cute ("I will allow you because you have drip (nice drip)"

2) Grapple-frog

3) I am now king of the drip.


Really fun stuff!  One of my favorites so far.

Was a little confused, tbh - what was happening? :D

One quick thought:

If I have to use E to interact, it would be awesome to be able to use WASD to move.  Using the arrow keys meant I used my left hand to interact, my right hand to move, and then a mouse to click through the menus (instead of E?)

REALLY enjoyed the mechanic of this.  The game even locked up and I rebooted to keep playing.


 Would dig this as a mobile app with randomly generated levels (would also work if you did it with sliding tiles w/numbers on them instead of hats, though the rats/hats/bats was very cute)


Only one issue: hard to tell exactly who has more hats when it's very close. A few times I lost a level because I didn't realize they had one more than me.

REALLY loved the mechanic where you push people too far and they don't help you anymore.  Very cool idea. :)

I want a T-shirt for winning, and it should say "Van Gogh F*** Yourself"

Really love the idea of attacking old trashy Geocities websites - and thought you captured the look really well!  I did find I was able to get into a bit of a routine (Spec. Attack, then spam attack) to win.  Good gamjamminess!

If I'm honest, submitting an essay as a game felt a bit like you weren't taking the jam seriously, which is a shame, because I definitely support the message, and I wish there were games out there dealing with this subject matter.

Imma have me a game on thar

No more pompous game exists in this jam.

As ever, your microcosms are polished and feel fantastic. :)

WHAT A VISION

(2 edits)

Just downloaded last night.  I'm honestly crazy impressed. About to put out my first alpha and I don't think it's anywhere near as polished as yours is.  Is there somewhere I can sign up for the full game?  

Create a steam page, man, lemme wishlist that thing.

I think I did? The only thing I missed was looking for the evidence at the very end.

Those were great puzzles!!  Good game.

I want to play again, but I want to be one of the people in the house, receiving the pizza.

What I'm saying is I want a pizza.

Good game.

Please send a pizza.

Really enjoyed this idea.  I found the presentation and the polish awesome, but while actually playing was very hard to see some of the letters (especially w/the post processing FX - there was a glare or something on the letters).  If they glowed, or were just larger, that might be easier.  It was never clear how to make the shotgun work.

The oncoming bad guys were really chilling in their "Sorceror's Apprentice" relentlessness, but I'm thinking that's a plus. :)

Really really good!  Could use some instructions (I didn't realize "1 damage" meant damage from the enemy till I saw a comment about it, and I'm still not totally sure how the other mechanics work).  I feel like you could take this game, spend a bit of money upgrading the graphics, and immediately sell it to a casino for massive money.  I would also totally pay for a polished version of this as a mobile game - very very fun. :)

This felt like a fantastic next-evolution of Baba is You.  Level design was top notch, and it was clear the designers had a strong grasp of what their design might do.  There were a surprising number of levels, and the difficulty curve was great.  It fully embraced the idea of "out of control" while taking it somewhere new.

Also awesome: the undo button, and the fact that the last level completely threw out all the assumptions of the previous levels and took the game in a new direction.  Really great stuff.