There are so many awesome moments in this piece. Their refusal to stop looking for each other - I went through several possible endings. Really really good stuff. :)
AGuyNamedEdward
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Really interesting start with the short story. It definitely hit all the beats of "awakening AI intelligence" - I think it would have been awesome to take the ball even further and get into the character's motivations a bit deeper.
For example: why does P35 / Porter want a name without numbers? What makes them want to be more like the scientists/lab folk instead of deciding - for example - think they are special for having such a unique name? As a being that interprets the world through numbers, why not prefer a system of binary on/offs for a name? Etc
REALLY enjoyed the mechanic of this. The game even locked up and I rebooted to keep playing.
Would dig this as a mobile app with randomly generated levels (would also work if you did it with sliding tiles w/numbers on them instead of hats, though the rats/hats/bats was very cute)
Only one issue: hard to tell exactly who has more hats when it's very close. A few times I lost a level because I didn't realize they had one more than me.
Really enjoyed this idea. I found the presentation and the polish awesome, but while actually playing was very hard to see some of the letters (especially w/the post processing FX - there was a glare or something on the letters). If they glowed, or were just larger, that might be easier. It was never clear how to make the shotgun work.
The oncoming bad guys were really chilling in their "Sorceror's Apprentice" relentlessness, but I'm thinking that's a plus. :)
Really really good! Could use some instructions (I didn't realize "1 damage" meant damage from the enemy till I saw a comment about it, and I'm still not totally sure how the other mechanics work). I feel like you could take this game, spend a bit of money upgrading the graphics, and immediately sell it to a casino for massive money. I would also totally pay for a polished version of this as a mobile game - very very fun. :)
This felt like a fantastic next-evolution of Baba is You. Level design was top notch, and it was clear the designers had a strong grasp of what their design might do. There were a surprising number of levels, and the difficulty curve was great. It fully embraced the idea of "out of control" while taking it somewhere new.
Also awesome: the undo button, and the fact that the last level completely threw out all the assumptions of the previous levels and took the game in a new direction. Really great stuff.