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A jam submission

ECHO_DECODERView game page

Listen through the static. Decode the echoes. Some signals were never meant to be found.
Submitted by AkisameTW — 5 hours, 28 minutes before the deadline
Rated by 31 people so far
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ECHO_DECODER's itch.io page

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Challenges

Open Source

YouTube Playables

Deploy to Wavedash

GitHub repository url
https://github.com/AkisameTW/ECHO_DECODER

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Comments

Viewing comments 27 to 8 of 27 · Next page · Last page
Submitted

Hi! Streaming your game now: 

Submitted

Interesting idea that i think can be an amazing game with more polish! Was hard to understand what needed to be done but I think with some more polish and some lore exposition this can be great.

Submitted

I don't get it :(

Submitted

I really like the CRT style of the game but I couldn't figure out what to do or maybe I'm just dumb! Also, I had problems with the resolution tho.

Submitted

Great job nailing the win98/xp aesthetic. The CRT flicker is a nice touch.

A few thoughts I had:

  1. Resolution/Screen Real-Estate. It feels very constrained.
  2. Maybe I wasn’t doing it right, but I would hit the node button to submit my pattern and I’d have to wait for the audio track to end before the check is run? It’s not clear to me if my solution is wrong or I’m simply playing the game wrong. I think more instant feedback when the player hits submit would help.
  3. If you want to use time to challenge the player, I think having a couple untimed rounds to let them familiarize themselves with the game would be helpful.
Submitted

Echo Decoder absolutely nails that retro Windows aesthetic — it's a visual treat. The diegetic UI is a highlight, making you feel like you're actually sitting in front of an old machine.

That said, I hit a wall immediately. Even the first audio sample left me completely stumped — I couldn't figure out what the game wanted me to do. A bit more onboarding or a clearer hint system would go a long way.

Submitted

Beautiful visual style and nice audio! The game looks quite polished. It made me nostalgic as well 🥲 I have to agree with other people that I am not quite sure how to progress through the game.

Submitted

I like the windows vibe. The art and sounds are well done. The gameplay I feel lost it.

Developer (1 edit)

I'm really sorry that the tutorial and guidance are a bit confusing right now. I'll definitely be thinking about how to help players better understand the machine's mechanics. Thanks for the feedback!

Submitted

The windows vibe feels good, just a little too small resolution 😅

Developer

Thanks for playing! Sorry about the resolution, it seems I didn't set up the fullscreen mode properly. For now, you can zoom in using your browser (Ctrl + Mouse Wheel). I'll definitely fix this issue in a future update.

Submitted

The game looks incredibly well done, love the windows vibe. Unfortunately like some other people said, I cant figure out what's happening or what I'm supposed to do. Congrats on finishing the game though.

Developer(+1)

Thank you so much! I’m really happy you liked the Windows vibe. I’ve realized the gameplay is a bit too cryptic right now—definitely something I’ll work on for the post-jam version.

Submitted (1 edit)

This game is interesting,  but I have no idea how to decode it even with the help and readme open lol. Love the art and vibe created by the sound design. Might need some more trial and error to get to know how to play the game. Incredible work you got there!

Developer

Thanks for the support! I'm glad you enjoyed the sound design and the art. I’m sorry the decoding was so confusing; the tutorial definitely needs a rework to be more accessible. Really appreciate you giving it a try!

Submitted

Love the style

Developer

Thank you!

Submitted

Gherafics are very real great art style and sound effect is perect good job

Developer

Thank you so much!

Submitted

The puzzles are pretty sophisticated! I struggled a bit with solving them even though I had the docs opened. I enjoyed the old Windows art style.

Developer

Thank you for the feedback! I'm glad you liked the art style. I've realized the tutorial is a bit of a hurdle right now, so I’m planning to rework the onboarding flow to make the mechanics more intuitive in the next update. Thanks for sticking with it!

Submitted

This is amazing! I’m really curious how you achieved that fisheye-like sense of depth. It looks incredible! (ツ)ノ

Developer (3 edits) (+1)

Thanks! I used Unity's Post-Processing to get that fisheye effect. I followed this tutorial if you're curious: https://youtu.be/49KVkXXpFB4?si=kr1c3B5PQ5lrdcmu

Submitted (1 edit)

Graphics are very impressive, we really have the feeling to use an old XP computer, well done!

This game has a creepy pasta vibe, it can totally fit as a video for a YouTube-horror channels trying to explain the strange lore behind an obscure game x)

Unfortunately I must be a bit dumb to understand what to do exactly. The tutorial in the .txt file is a very (very!) good idea, but I can't understand what I'm reading there x') The instructions speak about drones, I have no clues what is it in the context of this game (but maybe it's because my english is not that good, as a french player?)

If you plan to go further on this game after the jam, I would advice to start with minor and easy puzzles to solve, and increase the difficulty as the player progress. I definitively would like to try again a more accessible version of this game!

Developer(+1)

I'm really glad you liked the style and the vibe!

I definitely fell short on the tutorial part. Relying purely on a text file makes it really hard to understand, especially for non-native English speakers (I'm not a native speaker myself either, so I completely get it). This part definitely needs a lot of adjustment.

I will think about how to use simpler starting puzzles to naturally guide players and make the basic mechanics easier to grasp.

Thank you so much for playing and for the detailed feedback!

Submitted

i loved this! The windows XP layout brought me back. Solid work and for a two week jam... thats incredible your attention to detail!

Developer

Thank you! Polishing those retro details was my favorite part. Glad you enjoyed it!

Submitted

When I opened this, I thought, wow. "How did he create this?"

Developer

Thanks a lot!

Submitted

this is a really unique game, great job

Developer

Thank you so much! Really appreciate it.

Submitted

Love the way it all looks. Have no clue what I'm supposed to do tho. 

Developer

Thanks for the compliment on the looks! Yeah, using just a text file for the rules made it way too confusing. I definitely need to improve the tutorial. Thanks for playing!

Viewing comments 27 to 8 of 27 · Next page · Last page