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Valion Lockhart

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A member registered Nov 20, 2025 · View creator page →

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A Game About AI has a smart hook — blending the Plague Inc formula with AI development works surprisingly well.

The UI scale feels a bit cramped, but that's manageable. Gameplay is engaging, and the constant stream of random events does a great job of keeping your eyes on the world map.

Where it stumbles a bit is onboarding. New players to this genre will likely feel lost without more tutorialization.

Overall though, it's a nice game with a clever concept.

Thanks, our plan was to mix these two, and it ended up being quite a fun combination.

This one's pretty neat. The controls took some getting used to — they're confusing at first, but you do eventually find a rhythm. That said, an option to steer with the mouse (instead of WASD or the dial) would feel much more intuitive.

One issue I hit: I accidentally ran out of energy and then couldn't do anything at all. Some kind of recovery or reset option would help.

Overall though, it's a cool experience. I've always enjoyed excavation-style games, and this scratches that itch.

Interesting concept, had a bit of a hard time at the start, kinda forgot I could rotate the shapes. Also I was trying to connect as many batteries to the same generator as I could, only to find out the output remains the same. Adding some icons to each part would help identify their functions a bit.

Just passing by to rate the game, nice job. 

Under Pressure takes a simple concept and executes it cleanly. The puzzles hit that sweet spot of challenge and satisfaction, and the audio complements the experience nicely. I also appreciated the visuals and UI — they're clear and pleasant. And there's something oddly satisfying about just watching the water flow through your solution

Orbital Cleaner humbled me. I've played Kerbal Space Program before, so I thought I'd be fine — but I spent most of my time just trying to figure out how to control the vessel, lmao.

That said, the music is superb, and the graphics are well executed. The SFX could use a volume pass — they're a bit too loud compared to everything else.

The concept is genuinely cool, and I'm not giving up on it. I'll be keeping an eye on this one and coming back for another try.

Machina-Sphere won me over with its steampunk aesthetic, and the drones were genuinely fun to use.

That said, the early game throws a constant barrage of enemies your way, which felt frustrating at first. Once I unlocked the drones, though, the difficulty evaporated — partly because the ship's weapon is fixed to the front, making it hard to dodge and shoot at the same time. Drones effectively solve that limitation.

The audio does its job but lacks a bit of immersion. Base building added an interesting layer of strategy.

All in all, I had an enjoyable time with this one.

Orcs vs The Machine! is a well-crafted defense game, and the upgrade system stood out as a highlight. On the criticism side — besides the gun speed others have mentioned — I found the repair cost pretty punishing in the early game. That said, with enough skill (or stubbornness), you can build up decent gun power.

Once the difficulty curve is smoothed out, this will be an excellent way to kill some downtime. Music and SFX deliver, and I appreciate how distinct the orc types are — readability matters in a game like this.

Now we just need a version FOR THE HORDE.

Bolt Bucket has a cool idea at its core. The new player experience could use some smoothing out — I also encountered a bug where rerolling the shop caused my weapon to vanish.

The autobattling mechanic is solid and seems well-balanced, though the pacing felt slow. A 2X speed button would help tremendously, or even an active skill to give the player something to do during fights.

UI, SFX, and music are all well done. The biggest visual drawback is that parts lack basic distinguishing art, making it hard to tell things apart at a glance.

Overall, an interesting entry that fits the jam theme nicely.

Rogue Input caught me off guard — a typing roguelite? Didn't see that coming. But it works so well. The diegetic UI is clever and immersive, the audio fits the mood perfectly, and the core gameplay loop is solid. A genuinely pleasant surprise. Great job to the whole team.

The Killing Machine doesn't reinvent the survivor-like formula, but it executes it with confidence. The SFX and music fit the atmosphere nicely — I just wish the music was a bit louder.

Weapon and upgrade variety is solid, with a good sense of balance. I had a lot of fun with the Axe + Hammer combo in particular. The core loop is tight, and the UI is clean and readable.

All around, this is a good one.

Deep Space Observatory flips the idle genre on its head — instead of clicking, you hover. Moving your mouse around to trigger scans feels fresh, and my poor left mouse button finally gets a break.

As someone who loves incremental games, I got hooked fast. I played until I had every upgrade and the full NG+ collection. The loop is seriously addictive, and the layering of SFX creates this chaotic but satisfying symphony.

My only real complaint is the screen distortion effect — for me, it made the UI buttons hard to see. That aside, this is a highly polished game that knows exactly what it wants to be.

Machine Defense wears its PvZ inspiration proudly — and it works. The real standout is the modular tower system, which breathes fresh life into the TD formula.

Gameplay feels crisp and responsive, and the upgrade paths are satisfying to explore. My only real complaint is the audio: the SFX are fine, but there's a constant hum or buzz in the music that became grating over time.

That aside, I had a genuinely good experience overall.

Operator takes a simple concept and executes it really well. The controls are easy to pick up and feel responsive. Music and SFX complement the experience without overpowering it, and the difficulty ramps up at a comfortable pace. The storytelling through the opening panels was a pleasant surprise — simple but effective.

I got to MechaLove before the rating system went live — lucky me.

The trolling platformer genre walks a very thin line. Too far one way and it's frustrating; too far the other and it's boring. This one finds the sweet spot. I genuinely laughed a few times and walked away feeling satisfied rather than annoyed.

So yeah — this is a good one in my book.

Iron Snail really surprised me — in the best way. The visuals are gorgeous, and the tank design gave me strong Metal Slug nostalgia, which I absolutely loved.

The difficulty curve across waves feels just right. The only feature I found myself wanting was the ability to choose upgrades between waves — something like a 'pick one of three' system would add great strategic depth without breaking the flow.

Overall, this is a top tier entry. Really impressive work.

Merlin's Musickal Machine has a lot of charm. The visuals are lovely, and seeing the grass and environment react to the music is a fantastic touch.

Unfortunately, the controls are confusing — and as someone with no musical background, I felt pretty lost. I also ran into a technical issue: the island wouldn't load until I spammed the Enter key repeatedly.

Still, it's a creative and interesting submission with a unique identity.

The puzzles hit a nice difficulty balance, the visuals are super satisfying to watch, and the core loop is solid. The only thing holding it back is the complete lack of audio. Even simple SFX or a looping track would elevate it significantly.

Coming from someone who enjoys incremental games, this one clicked with me. The art is polished, the audio fits nicely, and it's a great match for the jam theme. The upgrade path and sense of progression are solid and satisfying.

Bauhaus Builder brought me back to my Happy Wheels days. It's got a unique art style, good music, and the gameplay is nice and satisfying.

I've added some feedback on it, impressive work.

It's impressive how polished this is for a jam game made by just two people.

The tutorialization is done nicely, the music is an absolute banger, and the combat feels good thanks to a responsive character. Weapon variety is solid, and enemy/object destruction is satisfying.

That said, a few things could use work:

  • SFX needs balancing — some sounds are way too loud
  • I personally didn't like the CRT filter; an option to disable it would be great
  • Needs a way to skip the tutorial (especially after dying)
  • Ammo count should be more visible
  • Camera rotation via right-click or middle mouse button would be a nice addition

Overall, a really solid effort with just a few rough edges.

The Grid hit me with nostalgia — those classic pipe-connection games where you restore waterflow. The puzzles are super satisfying, and the SFX are good. Ambient music would have elevated the atmosphere a lot. I also really appreciated the mouse as an interactive element, and the fact that you had ways to deal with him made it feel more strategic. Overall, a very nice game.

Nice work, left a review on it.

Kind of a rough start, because I had no idea of what was the first piece I needed to put on the board, but after I found it things started to progress more smoothly, it's a neat concept and fits the Jam theme quite nicely, just needs a bit more work with UI and player onboarding.

Extraction Machine has a really cool idea behind it. The dice rolling mechanic was a highlight for me — it scratched that TTRPG itch. Music and SFX fit the vibe well, and the core gameplay is solid. The only quality-of-life improvement I'd suggest is making some items stackable to reduce inventory clutter.

Junkbot Repair is full of charm — the visuals and art style are delightful, and the gameplay is solid. The music is nice and the SFX fits the theme perfectly. The only thing that would make it better is spacing the objects out a little more to reduce clutter.

Claw Machine Chaos lives up to its name — it's definitely chaotic. The obstacles are well designed, the music and SFX are good, and I really appreciate the inclusion of volume sliders. The only feature I found myself wanting: a way to drop a toy if I grab the wrong one, instead of having to hit something to drop it.

You can change the conveyor direction with the rotate button, I should have added some contextual hints about that.

Funny, nice cartoon art style, and the audio fits perfectly. Just needs a little more information in the UI.

Tharsis: Martian Combat brings me right back to my childhood — AoE2 and C&C Red Alert vibes all the way. And it runs in a browser.

Soundtrack hits hard. UI is perfect. Gameplay is solid. It could use some optimization, and collision/pathfinding needs a bit more work... but honestly? This is the best game I've reviewed so far.

Yeah, I used to play those too, and I decided to try merging them up, I ended up enjoying the idea a lot.

Drone Supervisor II Online nails it's concept. It's a perfect fit for the Machines theme and has that addictive 'one more run' loop. SFX are great, though some ambient music would help. I haven't tested the async online multiplayer yet, but it's a really cool feature to include in a jam game

Really enjoyed this one. The vibe is super nice, the music hits, and the gameplay is solid. Bullet hell feels exactly right, and adding dialogue to the boss was a clever touch. Great work.

Thanks a lot, I'd like to expand it more, and balance it better after the jam. I'll probably try to work on better art for it.

Chill vibes, charming visuals, solid gameplay, and good SFX. Only thing missing is some ambient music.

SFX are solid, but the UI needs love. Client requests should always float above heads with better highlighting — they blend in too often. Dialogue gets repetitive too; a haggle system would go a long way.

Solid gameplay, good music and SFX, a tutorial that's helpful but optional. I don't normally go for this kind of game (Stacklands), but this one was pretty nice.

Thanks, I wanted to add more building options, but sadly my art skills weren't good enough to make them in a timely manner, so I had to stop at the initial 3.