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Valion Lockhart

128
Posts
4
Followers
3
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A member registered Nov 20, 2025 · View creator page →

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Simple controls, easy to understand. The gaps are kinda tricky sometimes, but it has a nice variety.

Most of the time I didn't understand what I was doing, but the musics and feels are pretty good. Nice work.

The game idea is quite funny, as an average isekai enjoyer I really liked it. But had a hard time understanding how to merge the stuff. After a while I started to get the hang of it. The voicelines are a bit repetitive, but they are fun to hear when you get a big combo. You got quite a charming and funny game.

A pretty good factory incremental.

The art is really good. The mission system is quite a nice addition. It's a cool factorio-like, nicely done bro.

Good audio. I had a hard time making the car move. Then I read the comments of how I needed to change the gears, and after that I managed to race. But the car overheats way too fast, wasn't a very enjoyable experience. Also I couldn't notice the difference caused by changing gears. Maybe with some more tutorialization I would understand the game better and enjoy it more.

Cool platformer. I liked how we unlock new skills as we progress through the game and can access previous areas that were inaccessible. The multi direction dash was a surprise, I think it's really cool, but needs a bit more of a hint of how it works. Nice work.

Awesome work, this isn't the kind of game I personally enjoy. But I can appreciate how well made it is. The Voiceover is really good, the controls are tight and SFX is also nice. The graphics are really good, and there's a good cohesion in the environment.
Great work.

Hoooly, this was so much fun. I'm impressed by the level of polish you achieved during the jam. The only thing I felt like missing was a bit of BG Music. Awesome work overall.

A cool tower defense with a good amount of depth. Awesome work.

Awesome music and cool graphics. Game is a bit confusing at the start, but it's cool to fill up the compendium of craftable objects.

Quite a unique concept, and a charming style.

The visuals are quite nice. The final level was a fun turnaround. Great entry.

It's a simple tower defense, it reminds me of Plants VS Zombies. But it's missing a bit more structure, like upgrades to the lamps or something.

Awesome version of sokoban-style puzzles. I loved how you had to assemble the robot in a specific order to solve some of the puzzles. This was really well made. Congrats.

Cool visuals and audio, quite impressive work on a 13Kb project.

I like the W98 aesthetic quite a lot, and the animals are quite well made. I've enjoyed playing it.

I liked the introduction, and the gameplay is quite smooth. The boss fight was quite cool too. Music is a banger.

Yeah, after the release and retrying with a fresh save I've started to notice that the first expansion takes longer than intended. Thanks for the feedback.

This one is my favorite for this Jam, and it also marked my 100th review. Just perfect.

Really cool rhythm game and with good art.

Cool entry, just wish the upgrades added a bit more variety to the player attacks. Or changed them in a more substantial way.

Quite a dense narrative experience, definitely wasn't expecting something like this. Really nice work.

Quite impressive for a gamejam project, still has some rough edges, but overall quite well executed. I can see it having a future with enough polish.

It took me quite a lot of tries, but I finally managed to fly this chopper. Got 8780 on my score, really cool idea, I just wish that the restarts were a bit faster. And also had an easier way to notice what can be interacted and what type of interaction is possible. (Took me a while to understand I had to pull some of the levers)

A relaxing snake variant. It has some sort of random jitter when new beans spawn, and usually it shifts my position. 

Really cool one, I only got mad at the music in the workshop, don't know why but i really disliked it. But the gunplay is pretty good, and all the possible upgrades and combinations are quite nice. Also I thought the small enemies are a bit too small, hitting them with a shotgun is really hard.

I liked the random events in the middle of trying to survive the bugs.

Awesome pixel art, I liked how you can interact with the environment, the wire minigame was cool. But I think that the damage the player takes is a bit too high, i barely touched the green goo and got insta killed. Also the enemy drones let out a huge barrage of bullets at me and I couldn't try to hack any.

Interesting game, I could imagine it being a way to gamify daily tasks, quite cool UI.

Very cool survivor-like and quite well made. But I must admit that I simply hate the roombas, but the other enemies and their abilities are quite nice.

I really like the sound design, and things start getting pretty hectic as we dive deeper. Cool idea and well implemented.

This one is really cool, reminds me a lot of those old flash games like Age of War. Really fun game and fits the theme quite nicely.

A Match 3 with different characters and skills is something that never crossed my mind, but it ended up being quite a cool combination. I specially enjoyed how each power charged by matching a different piece. Awesome work.

Wow, I loved the style of this game, it's pretty cool how you added the damage effects and particles on the game. Only thing I ended up missing was some sort of upgrades, like firing extra projectiles or something like that. (But that's caused by my own expectation)

Cool game. Found a small bug that allowed me to redo the same contract as much as I wanted, which makes a infinite money glitch. Overall it's a nice idle incremental, but I think it needs to have upgrades to buy earlier, and maybe a higher limit for some stuff like the GPUs and workers.

Nice game, fits the theme quite well and has a good gameplay loop. If it had more levels i'd probably play it even longer.

Interesting game, quite well made, and the voiceover was nice touch.

Duck go pew pew, until bad robots go bye bye.