Good work with the sprites and animations, I would add more details to the train so it match the player/robot quality, once I click retry it would be better to go to action right away instead of playing the cinematic part again, great work overall :3
Interesting concept, I would add some background story or lore to justify the gameplay, also I think the movement feels a little bit slow but the puzzle touch is well done, great work
This is very interesting, I can imagine this more like an interactive tool to learn how to dissamble and fix things than a game but it is also very relaxing, impressive work
This is a really good entry, enemy variations, upgrades, seems you did a good work with the sprites and gameplay, I would love it was translated to English but it is very intuitive to play through, great work
I remember playing this but not sure why I did not rate it, I really loved the style, controls, everything feels smooth and good use of game juice, this is a very solid entry
This feels pretty enjoyable to play, the speed is well polished and complement the game mood, I liked the sprites and the suddenly control inversion, it gives a very good play difficulty that most of players enjoy, solid work here :3
This is very addictive, I stayed very long trying and trying, unfortunately I could not get it to move, I was able to start the engine but could not go off the ground,
if we are trapped in an island you definately dont want me as a pilot xd
Smooth controls, I could not last too long since I get dizzy with 3D first person game, but that is more a motion sickness issue than with your game, impressive work
Thank you so much for rating, I have seen some gameplays on stream about the human minigame and I agree it would need some adjustments, I am planning to remake the entire game after the gamejam to include all minigames and adjustments I collected from the community feedback :3
Hello, Yes I did the cat voice, it was very fun to do because I record with my cellphone and had to repeat multiple times because it was my first time trying something like that (Also some rusters and dogs barking on the background that ruined some attempts haha)
I liked the SFX when dying, also the background music, sprites seems to be well done, I think that it just needs a background tile for the level so you know that you are walking (when no enemy on screen) also some animation for the orange robots when dying, great job
The gameplay is good, I would replace the wall sprites and add some animations and would improve the overall experience, I have not heard any sound but not sure if its my browser, good job