The mechanics are very fun! The art style and sound effects match perfectly. I finished all 15 levels, and the overall difficulty feels just right. I really love the concept of blending rhythm into puzzle-solving! It took me a little while at first to figure out that I needed to observe the enemies' movements and their action sequences, but once I understood it, the puzzles were incredibly fun. By the way, on Level 6, when I stood completely still, the gears slowly fell down one by one. I'm not sure if that's intended or a bug? Looking forward to more levels and actions in the future!
AkisameTW
Creator of
Recent community posts
Thanks! I used Unity's Post-Processing to get that fisheye effect. I followed this tutorial if you're curious: https://youtu.be/49KVkXXpFB4?si=kr1c3B5PQ5lrdcmu
I'm really glad you liked the style and the vibe!
I definitely fell short on the tutorial part. Relying purely on a text file makes it really hard to understand, especially for non-native English speakers (I'm not a native speaker myself either, so I completely get it). This part definitely needs a lot of adjustment.
I will think about how to use simpler starting puzzles to naturally guide players and make the basic mechanics easier to grasp.
Thank you so much for playing and for the detailed feedback!
The concept is really cool, and having random bugs affect the player adds a great layer of challenge! It would be awesome to have some audio cues when a bug event triggers, though. It's a bit hard to immediately notice what just happened while busy dodging the flying bugs. But after trying it a few times, the controls feel super fluid and it's really fun. Great job!
Great game mechanics and a really cute art style! The level design was a bit tough for me, though. I breezed through the first three levels but got stuck on the fourth one for quite a while. I actually had to check a walkthrough to realize it could be solved that way! It would be awesome if there were some simple hints included. Overall, a very nice game!
The gameplay is so addictive, I played for a long time without even realizing it. It's really relaxing to watch the gears run on the automated routes I built. It would be great to have a feature to remove objects, though. Right now, if I accidentally place something incorrectly, it seems the only option is to just put it in an empty space. Overall, a really fun game!
I took the time to play through all the levels! Using the change in gear rotation speeds as a core mechanic is super interesting, and I really love how the difficulty is balanced just right. One small suggestion: it would be great to have some sort of preview indicator when placing objects. I kept accidentally overwriting things I had already placed due to misclicks. Overall, it's an incredibly fun game! Looking forward to seeing more levels!
The mechanics are fun and easy to understand, and the game fits the jam theme perfectly! Just a heads-up about a couple of minor issues: it seems like in fullscreen mode, the material UI at the top gets a bit offset, and the click positions are slightly misaligned. Also, on the synthesis machine screen, some of the sprites look like they've been stretched. Overall though, the game concept is really awesome!
The concept of combining a slot machine with turn-based combat is awesome! The mechanics are super addictive, and the art style and sound effects match perfectly. It would be great if we could see what levels or enemies are coming up next, so we can make more informed strategic choices in between. Great game!
