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AkisameTW

70
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4
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3
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A member registered Sep 30, 2025 · View creator page →

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The mechanics are very fun! The art style and sound effects match perfectly. I finished all 15 levels, and the overall difficulty feels just right. I really love the concept of blending rhythm into puzzle-solving! It took me a little while at first to figure out that I needed to observe the enemies' movements and their action sequences, but once I understood it, the puzzles were incredibly fun. By the way, on Level 6, when I stood completely still, the gears slowly fell down one by one. I'm not sure if that's intended or a bug? Looking forward to more levels and actions in the future!

Wavedash entry : https://wavedash.com/games/echo-decoder

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I'm really sorry that the tutorial and guidance are a bit confusing right now. I'll definitely be thinking about how to help players better understand the machine's mechanics. Thanks for the feedback!

Thanks for playing! Sorry about the resolution, it seems I didn't set up the fullscreen mode properly. For now, you can zoom in using your browser (Ctrl + Mouse Wheel). I'll definitely fix this issue in a future update.

I really love the overall space atmosphere! The mechanics are simple and fun, and I love that I can just take my time and explore at my own pace. Great game!

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The gameplay is very fun, and the overall art style combined with the interactions makes the game incredibly joyful!

Thank you so much! I’m really happy you liked the Windows vibe. I’ve realized the gameplay is a bit too cryptic right now—definitely something I’ll work on for the post-jam version.

Thanks for the support! I'm glad you enjoyed the sound design and the art. I’m sorry the decoding was so confusing; the tutorial definitely needs a rework to be more accessible. Really appreciate you giving it a try!

Thank you so much!

Thank you!

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Thanks! I used Unity's Post-Processing to get that fisheye effect. I followed this tutorial if you're curious: https://youtu.be/49KVkXXpFB4?si=kr1c3B5PQ5lrdcmu

Thank you for the feedback! I'm glad you liked the art style. I've realized the tutorial is a bit of a hurdle right now, so I’m planning to rework the onboarding flow to make the mechanics more intuitive in the next update. Thanks for sticking with it!

I'm really glad you liked the style and the vibe!

I definitely fell short on the tutorial part. Relying purely on a text file makes it really hard to understand, especially for non-native English speakers (I'm not a native speaker myself either, so I completely get it). This part definitely needs a lot of adjustment.

I will think about how to use simpler starting puzzles to naturally guide players and make the basic mechanics easier to grasp.

Thank you so much for playing and for the detailed feedback!

Thank you! Polishing those retro details was my favorite part. Glad you enjoyed it!

Thanks a lot!

The concept is really cool, and having random bugs affect the player adds a great layer of challenge! It would be awesome to have some audio cues when a bug event triggers, though. It's a bit hard to immediately notice what just happened while busy dodging the flying bugs. But after trying it a few times, the controls feel super fluid and it's really fun. Great job!

It would be great to add some checkpoints so players don't have to start from the very beginning every time. Also, in the later levels, it seems like if you fall down, you just get stuck, and the enemies can't jump up either. Still, it's a really good concept!

The mechanics are simple and fun, and the visual style matches the sound effects perfectly! I do hope you can add a bit more challenge, though. Right now, it feels like it's impossible to lose?

A very polished game! I really love how the perspective and art style combine with the gameplay. The controls are also super smooth. Great job!

The mechanics are simple and fun, and the art style is super cute! I kind of wish there was a way to see my current stats or ability changes, though, because I tend to forget which upgrades I chose earlier. Also, the enemies at the very end felt a bit too dense XD. Nice work!

It takes a little time to fully understand the gameplay, but the mechanics are really interesting and fit the jam theme perfectly. The levels are also quite challenging! Great job!

An incredibly polished game! The music, art, and narrative are all very well put together, and the concept is really cool. The mini-games are simple and fun, though I'm looking forward to seeing them get a bit more challenging or have some variations in the future. Great job!

I really love the storytelling style and concept! It took me a little while to figure out what to do at first, but once I got the hang of it, the puzzles and narrative were very interesting. Adding a bit of guidance at the beginning would make it even better. Great work!

Really love the cute style! My only feedback is about the camera zoom. In some areas, I couldn't see the platform below me and fell off the screen a few times.

The overall art style is amazing, and the gameplay is simple, fun, and smooth! I do wish it was a bit more challenging, though; the current boss feels a little weak. Looking forward to seeing different weapons and attack styles added in the future. Great game!

The art style and the custom robot gameplay are really cool! I kind of wish I could battle against another player, haha. Great job!

The game style and concept are awesome! Combining real-world images with programming mechanics is super cool. However, I'm a bit unfamiliar with Python, so it would be great if there were some simple hints or a tutorial for beginners. Still, a really cool game!

The game is really polished! The graphics, sound effects, and gameplay fit together perfectly, and the controls are super smooth. It would be awesome if players could choose which abilities to upgrade themselves. Really great game!

Great game mechanics and a really cute art style! The level design was a bit tough for me, though. I breezed through the first three levels but got stuck on the fourth one for quite a while. I actually had to check a walkthrough to realize it could be solved that way! It would be awesome if there were some simple hints included. Overall, a very nice game!

I really love the art style, and the controls feel very smooth. It would be awesome to have some stronger enemies to increase the challenge. Nice work!

The gameplay is so addictive, I played for a long time without even realizing it. It's really relaxing to watch the gears run on the automated routes I built. It would be great to have a feature to remove objects, though. Right now, if I accidentally place something incorrectly, it seems the only option is to just put it in an empty space. Overall, a really fun game!

I took the time to play through all the levels! Using the change in gear rotation speeds as a core mechanic is super interesting, and I really love how the difficulty is balanced just right. One small suggestion: it would be great to have some sort of preview indicator when placing objects. I kept accidentally overwriting things I had already placed due to misclicks. Overall, it's an incredibly fun game! Looking forward to seeing more levels!

The overall visuals and audio are really polished, and the gameplay is fun! I did notice a slight delay with the controls, though. Also, sometimes when I try to switch lanes, I end up getting stuck in the middle. Still, a really great game overall!

The concept is really cool! It would be great to have a bit more variety in the sound effects so they don't feel too repetitive. Nice work!

A simple and fun match-3 game that fits the jam theme perfectly. I really love that this can be played on mobile! Great job on that.

The art style is awesome, and the controls are very smooth! It would be even better if there was some audio feedback when shooting. Great job!

I really love the overall art and sound effects; they make the typing gameplay fit the theme perfectly! I'm a bit of a slow typer though, so I had to try quite a few times.

The mechanics are fun and easy to understand, and the game fits the jam theme perfectly! Just a heads-up about a couple of minor issues: it seems like in fullscreen mode, the material UI at the top gets a bit offset, and the click positions are slightly misaligned. Also, on the synthesis machine screen, some of the sprites look like they've been stretched. Overall though, the game concept is really awesome!

The concept of combining a slot machine with turn-based combat is awesome! The mechanics are super addictive, and the art style and sound effects match perfectly. It would be great if we could see what levels or enemies are coming up next, so we can make more informed strategic choices in between. Great game!

Simple mechanics, but super fun and addictive! It makes you want to keep clicking without even realizing it. Awesome game!